Lymia, chaotic male tumblrer Mahou Shoujo ---------- .........| |........| |........| |........| -----.----# #,,,,,# #####,# #,# #,, #,# ------------+--####,# -----|--- |..............,,),,# |.......+ |.............|####@# |.......|#####|...).........| #,# |.....`..,,,,,...)..........| - |.......|#####|.............| - --------- |..........<..| --------------- [Lymia the Schoolkid] St11 Dx6 Co6 In8 Wi15 Ch16 MahTumMalCha+X S48 Dlvl:1 $0 HP20(20) Pw5(5) AC4 Xp1/12 T186 Sat Stn Latest messages In what direction? [hykulnjb><] The door opens. There is a wall in the way! You find a secret passage! You cannot diagonally move out of a door! There is a wall in the way! (2x) The chimney sweep hits you! [-1 -> 19] You kill the chimney sweep! You see here a chimney sweep corpse {1450}. What do you want to eat? [ghi or ?*,] This chimney sweep corpse tastes terrible! You cannibal! You will regret this! You finish eating the chimney sweep corpse. There is a wall in the way! You see here an arrow {0}. You hear the footsteps of a guard on patrol. You see here 21 crude arrows {0}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: free action You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 81% Armor drop chance was reduced to 79% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: enchantment spells (turn 22) The following skill became untrainable if you tried to train it too early: riding (turn 1300) The following skill became untrainable after a while: attack spells (turn 47286) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 60243) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22538 Monster spawn increase reached its maximum at turn 388418 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2350376 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: zebra spider (freq bonus 20) The monster species that spawned more often: ancient tempest (freq bonus 32) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 6) The monster species that spawned more often: undead beholder (freq bonus 16) The monster species that spawned more often: hungry force patch (freq bonus 18) The monster species that spawned more often: Radio Kriminologist (freq bonus 18) The monster species that spawned more often: slime spore (freq bonus 12) The monster species that spawned more often: selenite butcher (freq bonus 2) The monster species that spawned more often: pikaflare (freq bonus 24) The monster species that spawned more often: green colony (freq bonus 33) The monster species that spawned more often: false warp fungus (freq bonus 6) The monster species that spawned more often: melee bug (freq bonus 5) The monster species that spawned more often: lethe growth (freq bonus 12) The monster species that spawned more often: lightning child (freq bonus 12) The monster species that spawned more often: useability railroading (freq bonus 6) The monster species that spawned more often: soul killer (freq bonus 24) The monster species that spawned more often: small turret (freq bonus 12) The monster species that spawned more often: bad turret (freq bonus 2) The monster species that spawned more often: giant lurker (freq bonus 60) The monster species that spawned more often: scalping nosegay reforested overdefensive savouring (freq bonus 36) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster species that never randomly spawned: gnomish sorceror The monster species that never randomly spawned: darkness gloam The monster species that never randomly spawned: greater daemon The monster species that never randomly spawned: styx elemental The monster species that never randomly spawned: egokraken The monster species that never randomly spawned: big tool trove The monster species that never randomly spawned: large cat The monster species that never randomly spawned: nerve bomb The monster species that never randomly spawned: giant clear jellyfish The monster species that never randomly spawned: jacky highbinder The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 69) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 40) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 18) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 21) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 15) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 20) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 4) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 91) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 13) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 82) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 30) Next attribute increase check would have come at turn 2059 Strength training was 3 Dexterity training was 0 Wisdom training was 1 Constitution training was 11 You were stunned (0) You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having free action (0) You had 2725 points of nutrition remaining You aggravated monsters You could swim You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 299% b - anti disintegration 6 protect 9% 599% c - resist petrification 7 protect 56% 699% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Armor gauntlets of swimming (even pair of gloves) Scrolls scroll of healing (IGNITE IGNITION IMMOLATION) scroll of mana (BOOBIE BLITZ) scroll of phase door (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of standard id (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of cure (COVERED VILE DISAPPER) * scroll of extra healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) * scroll of greater mana restoration (SUSY THENSE) Spellbooks spellbook of magic missile (natural) spellbook of anti disintegration (rough) spellbook of resist petrification (chromatic) Wands wand of striking (forked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12802 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo...