Lymia, chaotic male tumblrer Mahou Shoujo - -- -----#- |..........| |.......@..| |........... ------------ [Lymia the Schoolkid] St8 Dx4 Co8 In8 Wi12 Ch17 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC-5 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You walk very quietly. The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Pick an object. ú a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (ash) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 91% Wand drop chance was reduced to 83% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 77% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: form III (Soresu) The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: divination spells (turn 57) The following skill became untrainable if you tried to train it too early: spirituality (turn 98) The following skill became untrainable after a while: attack spells (turn 49036) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 7293) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67486 Monster spawn increase reached its maximum at turn 129553 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 16802538 The monster class that cannot be genocided was vampire The monster class that was spawned more often: light (freq bonus 12) The monster species that spawned more often: evanescence miscasting rationalize dismaler (freq bonus 42) The monster species that spawned more often: rumbler (freq bonus 26) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 30) The monster species that spawned more often: drow matron (freq bonus 32) The monster species that spawned more often: commending lowborn tanked antimagnetic (freq bonus 416) The monster species that spawned more often: attainting handicapper (freq bonus 108) The monster species that spawned more often: Sigurd (freq bonus 68) The monster species that spawned more often: Pero Pero (freq bonus 96) The monster species that spawned more often: giant wasp (freq bonus 57) The monster species that spawned more often: healthy ape (freq bonus 78) The monster species that spawned more often: Leon (freq bonus 52) The monster species that spawned more often: homicider (freq bonus 30) The monster species that spawned more often: redguard woman (freq bonus 56) The monster species that spawned more often: silent killer (freq bonus 18) The monster species that spawned more often: tron bug (freq bonus 84) The monster species that spawned more often: phasing frost giant (freq bonus 39) The monster species that spawned more often: wet pussy (freq bonus 136) The monster species that spawned more often: agent black warp patch (freq bonus 42) The monster species that spawned more often: ball of webbing (freq bonus 34) The monster species that spawned more often: nasty griffin (freq bonus 42) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 8) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster species that never randomly spawned: sue stalk The monster species that never randomly spawned: speeding blob The monster species that never randomly spawned: continent centaur The monster species that never randomly spawned: sepia force patch The monster species that never randomly spawned: flying lemure The monster species that never randomly spawned: lotus naga hatchling The monster species that never randomly spawned: basing tortuously shortbread soupier The monster species that never randomly spawned: barricade The monster species that never randomly spawned: death mage The monster species that never randomly spawned: undead rogue The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 277) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 15) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 28) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 22) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 2) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 9) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 4) Next attribute increase check would have come at turn 946 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You were stealthy You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (487) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 21% 200% b - knock 1 matter 21% 200% c - radar 4 divine 0% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Armor elven boots (femmy boots) Scrolls scroll of healing (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) scroll of mana (EDEVESH HANAGASH) scroll of phase door (HARPON KNOUPHI BRINTANTEN) scroll of standard id (FULL HEALTHHY HALF DAMAGE) scroll of cure (PROR PERPERCA) * scroll of extra healing (BUNDLEBUNDLEBUNDLE) * scroll of greater mana restoration (MAKE LAND EXPLODE MAY LOWED DEFEND) Spellbooks spellbook of freeze sphere (acidic) spellbook of knock (thin) spellbook of radar (cute) Wands wand of striking (glistening) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.