Lymia, chaotic male tumblrer Mahou Shoujo ----------|- |........@.| |........... ...........| ------------ [Lymia the Schoolkid] St8 Dx4 Co9 In10 Wi9 Ch18 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC1 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 29 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 43% Ring drop chance was reduced to 77% Wand drop chance was reduced to 92% Implant drop chance was reduced to 88% Armor drop chance was reduced to 98% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 125) The following skill became untrainable if you tried to train it too early: scimitar (turn 120) The following skill became untrainable after a while: two-handed sword (turn 46587) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 28359) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26985 Monster spawn increase reached its maximum at turn 55507 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4406820 The monster class that cannot be genocided was xorn The monster class that was spawned more often: lich (freq bonus 6) The monster species that spawned more often: glowing fungus (freq bonus 54) The monster species that spawned more often: blackballed monophobia (freq bonus 60) The monster species that spawned more often: petty rothe (freq bonus 42) The monster species that spawned more often: grotesque gremlin (freq bonus 42) The monster species that spawned more often: tiny lurker (freq bonus 22) The monster species that spawned more often: petty tunnel wight (freq bonus 48) The monster species that spawned more often: chaos butterfly (freq bonus 51) The monster species that spawned more often: evil superbeholder (freq bonus 11) The monster species that spawned more often: Amelje's sandal (freq bonus 24) The monster species that spawned more often: bully permamimic (freq bonus 32) The monster species that spawned more often: super demon (freq bonus 56) The monster species that spawned more often: indigo colony (freq bonus 180) The monster species that spawned more often: door permamimic (freq bonus 28) The monster species that spawned more often: agate warp patch (freq bonus 27) The monster species that spawned more often: mitzvah sephirah (freq bonus 10) The monster species that spawned more often: mortally crossing anathematize (freq bonus 8) The monster species that spawned more often: frost charger (freq bonus 84) The monster species that spawned more often: snakewoman priestess (freq bonus 24) The monster species that spawned more often: church preacher (freq bonus 20) The monster species that spawned more often: bricky affirm (freq bonus 16) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster species that never randomly spawned: hungry warp fungus The monster species that never randomly spawned: contaminated bug The monster species that never randomly spawned: venom lord The monster species that never randomly spawned: metal babble The monster species that never randomly spawned: squad water elemental The monster species that never randomly spawned: unbecoming eonian The monster species that never randomly spawned: spoken cheaper The monster species that never randomly spawned: mangrove spinal unformatted releasibility The monster species that never randomly spawned: ninja master The monster species that never randomly spawned: oligarchy offloaded matzoh The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 20) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 29) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 19) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 37) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 5) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 11) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 10) Next attribute increase check would have come at turn 120 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (1119) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 7% 200% b - invisibility 4 body 0% 400% c - infravision 3 occult 0% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Scrolls scroll of healing (A WILD STEELIX APPEARED) scroll of mana (NIOQUO TARGO) scroll of phase door (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of standard id (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of cure (PHAM NUWEN) * scroll of extra healing (DOGO FUTSF) * scroll of greater mana restoration (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) Spellbooks spellbook of sleep (fearsome) spellbook of invisibility (litter) spellbook of infravision (biting) Wands wand of striking (planar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.