Lymia, chaotic female tumblrer Mahou Shoujo --------- |.....@.| |.......| +.....$.| |.......| -.--+---- [Lymia the Schoolkid] St7 Dx5 Co7 In4 Wi11 Ch10 MahTumFemCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC1 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Something is written here in the dust. Use "r." to read it. The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 31% chance Book drop chance was reduced to 68% Scroll drop chance was reduced to 88% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 91% Armor drop chance was reduced to 87% Food drop chance was reduced to 94% Monster death drops spawned with only 84% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 30) The following skill became untrainable if you tried to train it too early: shield (turn 14) The following skill became untrainable after a while: firearms (turn 46987) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 24053) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53615 Monster spawn increase reached its maximum at turn 319235 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4510022 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: humanoid (freq bonus 1) The monster color that was spawned more often: white (freq bonus 16) The monster species that spawned more often: otaku (freq bonus 4) The monster species that spawned more often: Thorwald (freq bonus 6) The monster species that spawned more often: volt spore (freq bonus 8) The monster species that spawned more often: insurmountable fungus (freq bonus 6) The monster species that spawned more often: forest troll (freq bonus 8) The monster species that spawned more often: sticky force fungus (freq bonus 20) The monster species that spawned more often: greater demonic dimensional portal (freq bonus 24) The monster species that spawned more often: undead soul killer (freq bonus 28) The monster species that spawned more often: unbearing edification tracking callboy (freq bonus 4) The monster species that spawned more often: lion man (freq bonus 32) The monster species that spawned more often: adult blue dragon (freq bonus 16) The monster species that spawned more often: Osayo Narakami (freq bonus 90) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 3) The monster species that spawned more often: poison wolf (freq bonus 18) The monster species that spawned more often: soulless cutter (freq bonus 4) The monster species that spawned more often: roper (freq bonus 2) The monster species that spawned more often: rubble congealable lodgment (freq bonus 18) The monster species that spawned more often: semi-novice rogue (freq bonus 4) The monster species that spawned more often: reinvestigated peccary (freq bonus 7) The monster species that spawned more often: dark gray warp fungus (freq bonus 8) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 16) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 5) The monster species that never randomly spawned: healing force fungus The monster species that never randomly spawned: long dick The monster species that never randomly spawned: stiffed quintuplet The monster species that never randomly spawned: Laziness The monster species that never randomly spawned: flyer statue The monster species that never randomly spawned: baby yellow dragon The monster species that never randomly spawned: horoscope prescriber The monster species that never randomly spawned: migo empress The monster species that never randomly spawned: abra The monster species that never randomly spawned: crashbug causer The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 24) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 64) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 16) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 11) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 7) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 15) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 37) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 11) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 15) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 20) Next attribute increase check would have come at turn 778 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having magic resistance (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (585) You survived Spells known in the end Name Level Category Fail Memory a - horrify 4 occult 22% 400% b - endure heat 2 protect 47% 200% c - cure sickness 3 healing 30% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Scrolls scroll of healing (MUUTATATOTOTS) scroll of mana (FALLOUT 4 IS DUMBED DOWN) scroll of phase door (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of standard id (MAYBE GIVE FELLOW THE PROP) scroll of cure (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) * scroll of extra healing (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) * scroll of greater mana restoration (DZIEWCZYNKA ZAMOCZENIA) Spellbooks spellbook of horrify (sexual) spellbook of endure heat (embossed) spellbook of cure sickness (vellum) Wands wand of striking (jelly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.