Lymia, chaotic male tumblrer Mahou Shoujo --.----- +.@a...| |#...... .#...| ------- [Lymia the Schoolkid] St6 Dx5 Co9 In4 Wi15 Ch9 MahTumMalCha+X S0 Dlvl:1 $0 HP18(20) Pw5(5) AC9 Xp1/0 T6 Stn Latest messages Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. spellbook of disintegration beam - This is a spellbook. Color: bright green. Material: paper. Appearance: chaotic. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Awesome power - this spell fires disintegration beams that can instakill monsters! What do you want to take off? [a or ?*] The ant bites you! [-1 -> 19] The ant bites you! [-1 -> 18] You finish taking off your suit. # (2x) Beware, there will be no return! Still climb? [yn] (n) # If you need help, use this technique and tame kops will appear to fight your enemies. Use this technique? [yn] (n) # Every woman's wet dream, this technique lets you shop for shoes! Depending on your high heels skill, there's a certain amount of shoes that you can pick from. You can only pick one pair from the list, which will be placed on the floor. So choose wisely and become the prettiest woman in the dungeon by donning your favorite high heels! (Disclaimer: You don't need to pay money; the technique is basically the voucher that you redeem to get your shoes.) Use this technique? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: fear factor You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 38 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 33% Wand drop chance was reduced to 90% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 76% Tool drop chance was reduced to 75% Food drop chance was reduced to 70% Monster death drops spawned with only 99% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: implants (turn 15) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 35) The following skill became untrainable after a while: high heels (turn 62072) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 35342) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14076 Monster spawn increase reached its maximum at turn 173616 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9969960 The monster class that cannot be genocided was golem The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 8) The monster species that spawned more often: Dancer (freq bonus 26) The monster species that spawned more often: admonisher type (freq bonus 40) The monster species that spawned more often: inka torturemaster (freq bonus 36) The monster species that spawned more often: crobat (freq bonus 13) The monster species that spawned more often: luminescent fungus (freq bonus 66) The monster species that spawned more often: colorless spore (freq bonus 33) The monster species that spawned more often: typhon swopped annal (freq bonus 22) The monster species that spawned more often: invisible force fungus (freq bonus 132) The monster species that spawned more often: tatter democratical (freq bonus 40) The monster species that spawned more often: huge battle tank (freq bonus 36) The monster species that spawned more often: ftp demon (freq bonus 20) The monster species that spawned more often: aqua turret (freq bonus 78) The monster species that spawned more often: secluded stalk (freq bonus 20) The monster species that spawned more often: Eliane's vulnerable sneaker (freq bonus 40) The monster species that spawned more often: sashay punchier (freq bonus 33) The monster species that spawned more often: snore mold (freq bonus 60) The monster species that spawned more often: anthrazite stalk (freq bonus 20) The monster species that spawned more often: true missingno (freq bonus 26) The monster species that spawned more often: caroling legation (freq bonus 156) The monster species that spawned more often: ring permamimic (freq bonus 144) The monster trait that was more common: monsters that revive after death (freq bonus 6) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster species that never randomly spawned: big bill The monster species that never randomly spawned: young rainbow dragon The monster species that never randomly spawned: deinonychus The monster species that never randomly spawned: pink stalk The monster species that never randomly spawned: hovering fish The monster species that never randomly spawned: horror fish The monster species that never randomly spawned: purple ooze The monster species that never randomly spawned: low kop The monster species that never randomly spawned: burning permamimic The monster species that never randomly spawned: Lynkhab The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 25) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 37) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 41) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 7) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 5) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 8) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 9) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 16) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 12) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 40) Next attribute increase check would have come at turn 1960 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having an increased fear factor (0) You had 1495 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (106) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 0% 300% b - detect monsters 4 divine 0% 400% c - disintegration beam 8 chaos 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Scrolls scroll of healing (STRESS PRESSING TO VERY BOOSTING) scroll of mana (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of phase door (NIYONIAI) scroll of standard id (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of cure (G2G NOW) * scroll of extra healing (HP LOWED BY HOT AND HEAL BY WATE) * scroll of greater mana restoration (ORKAEL) Spellbooks spellbook of cure confusion (litter) spellbook of detect monsters (redeemed) spellbook of disintegration beam (chaotic) Wands wand of striking (obscure) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.