Lymia, chaotic male tumblrer Mahou Shoujo ----- |...| |...| |.@.. |...| |...| |...| +...| ----- [Lymia the Schoolkid] St14 Dx5 Co6 In9 Wi11 Ch19 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC5 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: technicality You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 54 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 77% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 44% Tool drop chance was reduced to 86% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: protection spells (turn 5) The following skill became untrainable if you tried to train it too early: hammer (turn 182) The following skill became untrainable after a while: long sword (turn 9649) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 79812) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55261 Monster spawn increase reached its maximum at turn 82454 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 356700 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: neverwas (freq bonus 16) The monster species that spawned more often: accursed draconian (freq bonus 4) The monster species that spawned more often: great mercurial dragon (freq bonus 8) The monster species that spawned more often: migest troll (freq bonus 60) The monster species that spawned more often: lost ufo part (freq bonus 48) The monster species that spawned more often: ill mold (freq bonus 2) The monster species that spawned more often: dark gray warp fungus (freq bonus 18) The monster species that spawned more often: misconstrued limonite chining (freq bonus 6) The monster species that spawned more often: dark force girl (freq bonus 3) The monster species that spawned more often: ass birth child (freq bonus 12) The monster species that spawned more often: winter wolf cub (freq bonus 3) The monster species that spawned more often: dredged crowbar (freq bonus 28) The monster species that spawned more often: Klaf (freq bonus 16) The monster species that spawned more often: contracture christie bedsore (freq bonus 96) The monster species that spawned more often: void warp patch (freq bonus 9) The monster species that spawned more often: dagger turret (freq bonus 9) The monster species that spawned more often: insist expandable (freq bonus 3) The monster species that spawned more often: Dispater (freq bonus 3) The monster species that spawned more often: poison gas spore (freq bonus 10) The monster species that spawned more often: thirsty vortex (freq bonus 12) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 8) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 8) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster species that never randomly spawned: wimpy hireling The monster species that never randomly spawned: small boo The monster species that never randomly spawned: giant yellow bat The monster species that never randomly spawned: Zuggtmoy The monster species that never randomly spawned: rot jelly The monster species that never randomly spawned: freezer turret The monster species that never randomly spawned: Goblin Sub King The monster species that never randomly spawned: The bastard brother of Lilly The monster species that never randomly spawned: ultramarine patch The monster species that never randomly spawned: Rock Lee The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 26) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 3) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 18) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 11) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 6) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 2) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 88) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 11) Next attribute increase check would have come at turn 454 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (223) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 200% b - flying 7 body 15% 700% c - cure hallucination 3 healing 0% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Armor kicking boots (plateau boots) Scrolls scroll of healing (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of mana (MIS DES SBIL DE BRUNSEZEN) scroll of phase door (TEENAGE MUTANT UGLY THINGS) scroll of standard id (INTEGER DIVIDE BY ZERO) scroll of cure (FINNING SPIDGET) * scroll of extra healing (INE IGO PIO) * scroll of greater mana restoration (VAS CORP BET MANI) Spellbooks spellbook of knock (convicted) spellbook of flying (far away) spellbook of cure hallucination (disrupted) Wands wand of striking (crystal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.