Lymia, chaotic female tumblrer Mahou Shoujo | ... |...----- |.......| |.......| |......@| --------- [Lymia the Schoolkid] St11 Dx5 Co6 In12 Wi10 Ch14 MahTumFemCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC6 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: technicality Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 180 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 68% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 37% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: searching (turn 4) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3116) The following skill became untrainable after a while: elemental spells (turn 50161) The following skill couldn't be trained before a certain turn number is reached: trident (turn 39940) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89960 Monster spawn increase reached its maximum at turn 160214 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1989086 The monster class that cannot be genocided was troll The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: black ape (freq bonus 72) The monster species that spawned more often: bullywug warrior (freq bonus 3) The monster species that spawned more often: dnethack monster (freq bonus 7) The monster species that spawned more often: psychic dragon (freq bonus 18) The monster species that spawned more often: mesa flier (freq bonus 4) The monster species that spawned more often: barricade tower (freq bonus 10) The monster species that spawned more often: carthaginian teacher (freq bonus 4) The monster species that spawned more often: golem (freq bonus 12) The monster species that spawned more often: radiant force patch (freq bonus 16) The monster species that spawned more often: Photon Earth (freq bonus 6) The monster species that spawned more often: random monster generator (freq bonus 9) The monster species that spawned more often: roller coaster (freq bonus 12) The monster species that spawned more often: ultimate giant kraken (freq bonus 24) The monster species that spawned more often: ghetto mushroom (freq bonus 12) The monster species that spawned more often: sportal wombat (freq bonus 20) The monster species that spawned more often: crummie maunder (freq bonus 6) The monster species that spawned more often: Dr. Munoz (freq bonus 6) The monster species that spawned more often: alien flower (freq bonus 15) The monster species that spawned more often: undead ninja (freq bonus 32) The monster species that spawned more often: irk younker misfitted occlusal (freq bonus 18) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 6) The monster trait that was more common: monsters that count as vampire (freq bonus 7) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 12) The monster trait that was more common: monsters that roar (freq bonus 2) The monster species that never randomly spawned: sportsman grimy The monster species that never randomly spawned: sticky fungus The monster species that never randomly spawned: frenchmen hunchback coping reminder gusseting The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: homocentric relaxing The monster species that never randomly spawned: Megumi Kannazuki The monster species that never randomly spawned: adult green dragon The monster species that never randomly spawned: flying caterwaul The monster species that never randomly spawned: mud runner The monster species that never randomly spawned: hesed sephirah The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 198) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 4) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 21) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 4) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 5) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 1) Next attribute increase check would have come at turn 903 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 0% 700% b - make visible 5 body 0% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Armor helm of brilliance (wide metal helm) Scrolls scroll of healing (EVIL STUNT IS MORE POWER) scroll of mana (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of phase door (ZTORF) scroll of standard id (DO YOU ENJOY THIS GAME) scroll of cure (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) * scroll of extra healing (U FOKIENG SUK) * scroll of greater mana restoration (MAYBE GIVE FELLOW THE PROP) Spellbooks spellbook of turn undead (mossy) spellbook of make visible (fallen) Wands wand of striking (glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.