Lymia, chaotic male tumblrer Mahou Shoujo ---------- |........| |........| |.......@| |...`..... ---- ----- [Lymia the Schoolkid] St9 Dx4 Co16 In10 Wi13 Ch17 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC3 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: fear factor You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 77% Wand drop chance was reduced to 90% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 60% Tool drop chance was reduced to 89% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 23% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: broadsword (turn 1) The following skill became untrainable if you tried to train it too early: whip (turn 1344) The following skill became untrainable after a while: chaos spells (turn 44606) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 34457) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 133992 Monster spawn increase reached its maximum at turn 398412 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 989340 The monster class that cannot be genocided was wraith The monster class that was spawned more often: trapper or lurker above (freq bonus 8) The monster species that spawned more often: Stella (freq bonus 27) The monster species that spawned more often: nut croupy omittance belgium (freq bonus 52) The monster species that spawned more often: baby cave lizard (freq bonus 48) The monster species that spawned more often: mad rage jackal (freq bonus 20) The monster species that spawned more often: minor death (freq bonus 27) The monster species that spawned more often: Sarah (freq bonus 60) The monster species that spawned more often: ribonucleotide prearrange criminologically (freq bonus 12) The monster species that spawned more often: hellbat (freq bonus 20) The monster species that spawned more often: Lord Bademon (freq bonus 24) The monster species that spawned more often: Jessica (freq bonus 32) The monster species that spawned more often: Gridin (freq bonus 108) The monster species that spawned more often: pack rabbit (freq bonus 30) The monster species that spawned more often: uncurl wasteful (freq bonus 44) The monster species that spawned more often: New Kop (freq bonus 20) The monster species that spawned more often: inhere raddling (freq bonus 27) The monster species that spawned more often: rosebud communalize (freq bonus 11) The monster species that spawned more often: dissatisfied president (freq bonus 30) The monster species that spawned more often: polyester locket spieling (freq bonus 20) The monster species that spawned more often: orc priest (freq bonus 24) The monster species that spawned more often: blister patch (freq bonus 27) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster species that never randomly spawned: stone demon The monster species that never randomly spawned: disfranchise postformed knacked restated The monster species that never randomly spawned: gunwale electrically The monster species that never randomly spawned: nethackfourk vortex The monster species that never randomly spawned: breadth slither The monster species that never randomly spawned: dark spider The monster species that never randomly spawned: giant chieftain The monster species that never randomly spawned: IWBTG apple The monster species that never randomly spawned: collegium presold The monster species that never randomly spawned: real venom monster The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 22) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 2) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 4) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 106) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 10) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 10) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 6) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 26) Next attribute increase check would have come at turn 186 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (880) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 300% b - godmode 8 protect 100% 700% c - chemistry 1 divine 7% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Scrolls scroll of healing (LETS PLAY NETHACK) scroll of mana (ALL I WANT IS ME IN YOU) scroll of phase door (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) scroll of standard id (OTTO PALLINE DI GELATO) scroll of cure (HIN LIE GEN UND SCHLA FEN) * scroll of extra healing (QUESTO DEVE ESSERE QUALCUN ALTRO) * scroll of greater mana restoration (CUR NOS OPPUGNARE VIS) Spellbooks spellbook of cure hallucination (ephemeral) spellbook of godmode (velvet) spellbook of chemistry (gold) Wands wand of striking (veggy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.