Lymia, chaotic female tumblrer Mahou Shoujo ------ ----- |.....$....| |.@........| -........... ------------ [Lymia the Schoolkid] St12 Dx5 Co7 In8 Wi12 Ch14 MahTumFemCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC6 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: searching You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 17 Monsters only dropped their musable items with 81% chance Book drop chance was reduced to 92% Wand drop chance was reduced to 91% Implant drop chance was reduced to 86% Potion drop chance was reduced to 56% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 78% Tool drop chance was reduced to 91% The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: short sword (turn 20) The following skill became untrainable if you tried to train it too early: matter spells (turn 99) The following skill became untrainable after a while: bow (turn 56953) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 56889) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11934 Monster spawn increase reached its maximum at turn 162593 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 784550 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: web turret (freq bonus 10) The monster species that spawned more often: fujin (freq bonus 14) The monster species that spawned more often: redecorating grieve (freq bonus 18) The monster species that spawned more often: misbegotten waisting (freq bonus 9) The monster species that spawned more often: forgotten troll (freq bonus 21) The monster species that spawned more often: Kaster Maen (freq bonus 15) The monster species that spawned more often: Meltem's combat boot (freq bonus 14) The monster species that spawned more often: Suou Ginta (freq bonus 11) The monster species that spawned more often: lethe force fungus (freq bonus 18) The monster species that spawned more often: cradled imbedded (freq bonus 72) The monster species that spawned more often: gong ingratiating leukemoid bairn nonce (freq bonus 72) The monster species that spawned more often: nature lady (freq bonus 192) The monster species that spawned more often: giant amethyst dragonfly (freq bonus 6) The monster species that spawned more often: cavie samlet recapitalize (freq bonus 24) The monster species that spawned more often: red crab (freq bonus 20) The monster species that spawned more often: lethe warp patch (freq bonus 28) The monster species that spawned more often: dire witch (freq bonus 21) The monster species that spawned more often: stutteringly tortilla aversive (freq bonus 22) The monster species that spawned more often: paralyzed ufo part (freq bonus 24) The monster species that spawned more often: shadow warrior (freq bonus 18) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 10) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster species that never randomly spawned: multielement turret The monster species that never randomly spawned: breezier buffeted The monster species that never randomly spawned: ivory stalk The monster species that never randomly spawned: draconic quylthulg The monster species that never randomly spawned: hugger dragon The monster species that never randomly spawned: porter black jelly The monster species that never randomly spawned: Doctor Maex The monster species that never randomly spawned: fumblebee The monster species that never randomly spawned: ostracism preestimating coucher The monster species that never randomly spawned: Corina The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 6) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 17) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 19) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 8) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 13) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 36) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 5) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 10) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 8) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this trap was always invisible: heap trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 2) Next attribute increase check would have come at turn 372 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (107) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 0% 500% b - turn undead 6 protect 0% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Scrolls scroll of healing (FIRST ATTACK LOSED SO IS LATER) scroll of mana (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of phase door (MEMELIKE) scroll of standard id (RATSANOPU) scroll of cure (BEN SU ANDA KEBAP YEMEK ISTIYORUM) * scroll of extra healing (MAYBE PROTECT FROM SERIOUS STATUS) * scroll of greater mana restoration (LOREM IPSUM SIT AMET) Spellbooks spellbook of blank paper (plain) spellbook of dig (clueless) spellbook of turn undead (nexus) Wands wand of striking (chemical) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.