Lymia, chaotic male tumblrer Mahou Shoujo ---- ....| |#...#| |@....| ------- [Lymia the Schoolkid] St10 Dx3 Co10 In8 Wi18 Ch13 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC0 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 60% Ring drop chance was reduced to 82% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 76% Tool drop chance was reduced to 71% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 35) The following skill became untrainable if you tried to train it too early: chaos spells (turn 3060) The following skill became untrainable after a while: body spells (turn 19317) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 20510) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47915 Monster spawn increase reached its maximum at turn 79614 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 8203521 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: dibug (freq bonus 60) The monster species that spawned more often: genome cutback gusty schussed (freq bonus 18) The monster species that spawned more often: sewed inch (freq bonus 10) The monster species that spawned more often: falling ball dragon (freq bonus 4) The monster species that spawned more often: sufflated macromolecule captured (freq bonus 33) The monster species that spawned more often: colorful mold (freq bonus 9) The monster species that spawned more often: jubjub bird (freq bonus 20) The monster species that spawned more often: colorless stalk (freq bonus 20) The monster species that spawned more often: dire boar (freq bonus 16) The monster species that spawned more often: golden naga (freq bonus 18) The monster species that spawned more often: heretic (freq bonus 30) The monster species that spawned more often: Y'golonac (freq bonus 8) The monster species that spawned more often: Raziel (freq bonus 32) The monster species that spawned more often: teller of secrets (freq bonus 18) The monster species that spawned more often: mana vortex (freq bonus 6) The monster species that spawned more often: condemned one (freq bonus 7) The monster species that spawned more often: horadrim ancient (freq bonus 14) The monster species that spawned more often: The bastard brother of Shy Laura (freq bonus 9) The monster species that spawned more often: pope (freq bonus 10) The monster species that spawned more often: Aphrodite (freq bonus 8) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 20) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 3) The monster trait that was more common: monsters of gigantic size (freq bonus 6) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 3) The monster trait that was more common: monsters that have no limbs (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 3) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster species that never randomly spawned: wicked woods The monster species that never randomly spawned: villain bismuth The monster species that never randomly spawned: vampiric warp fungus The monster species that never randomly spawned: djinn elemental The monster species that never randomly spawned: nether ghost The monster species that never randomly spawned: shadow wraith The monster species that never randomly spawned: animals The monster species that never randomly spawned: great cuban singer The monster species that never randomly spawned: blood diver The monster species that never randomly spawned: brown icky thing The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 20) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 21) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 60) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 12) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 10) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 8) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 31) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 7) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 1) Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (242) You survived Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 1% 300% b - slow monster 2 enchant 21% 200% c - cure sickness 3 healing 0% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Scrolls scroll of healing (DUCTUM ADIS) scroll of mana (IL NEMICO E STATO VENDUTO) scroll of phase door (NOM STYL STUNT IS FLY STYL) scroll of standard id (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of cure (SEX OCYMISOX) * scroll of extra healing (NIE MOGE DLUZEJ TRZYMAC WKROTCE) * scroll of greater mana restoration (TA PUUN) Spellbooks spellbook of clairvoyance (iceblock) spellbook of slow monster (irritating) spellbook of cure sickness (irresistible) Wands wand of striking (hexagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.