Lymia, chaotic male tumblrer Mahou Shoujo --------- -$-........| |..........| |..........| |..........+ ...........| |.@........| ------------ [Lymia the Schoolkid] St7 Dx5 Co6 In7 Wi17 Ch17 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC5 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 190 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 96% Armor drop chance was reduced to 24% Tool drop chance was reduced to 86% Food drop chance was reduced to 74% Monster death drops spawned with only 92% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 25) The following skill became untrainable if you tried to train it too early: riding (turn 144) The following skill became untrainable after a while: body armor (turn 27789) The following skill couldn't be trained before a certain turn number is reached: knife (turn 42148) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10926 Monster spawn increase reached its maximum at turn 155526 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 748512 The monster class that cannot be genocided was naga The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: pwning tweaker (freq bonus 6) The monster species that spawned more often: crunching beetle (freq bonus 5) The monster species that spawned more often: vampire spellmaster (freq bonus 5) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 6) The monster species that spawned more often: giant gold ant (freq bonus 12) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 12) The monster species that spawned more often: pustulent force patch (freq bonus 8) The monster species that spawned more often: chemical nymph (freq bonus 12) The monster species that spawned more often: pustulent patch (freq bonus 12) The monster species that spawned more often: screaming skull (freq bonus 16) The monster species that spawned more often: cerulean patch (freq bonus 18) The monster species that spawned more often: pitchman purse (freq bonus 18) The monster species that spawned more often: shimmering patch (freq bonus 14) The monster species that spawned more often: Glaaki (freq bonus 8) The monster species that spawned more often: pale mold (freq bonus 30) The monster species that spawned more often: hope man (freq bonus 24) The monster species that spawned more often: entitied asshole (freq bonus 12) The monster species that spawned more often: unmasked God-Emperor (freq bonus 16) The monster species that spawned more often: vivendi numeral (freq bonus 7) The monster species that spawned more often: blight queen (freq bonus 15) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 8) The monster trait that was more common: monsters whose attacks heal you (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster species that never randomly spawned: goblin mummy The monster species that never randomly spawned: porter magic-colored fungus The monster species that never randomly spawned: nexus stalk The monster species that never randomly spawned: keno The monster species that never randomly spawned: kamehameha fighter The monster species that never randomly spawned: irresistible spore The monster species that never randomly spawned: supranational scrappiest The monster species that never randomly spawned: ignoring structural clemency britisher The monster species that never randomly spawned: wooden spore The monster species that never randomly spawned: plasma elemental The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 3) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 30) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 43) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 25) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 56) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 91) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 5) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 14) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 76) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 1) Next attribute increase check would have come at turn 1377 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (367) You survived Spells known in the end Name Level Category Fail Memory a - satisfy hunger 4 occult 0% 400% b - wizard lock 2 matter 0% 200% c - restore ability 4 healing 0% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (OH CAPTAIN MY CAPTAIN) scroll of mana (MODD ARCHWILIO) scroll of phase door (RUN DONTDIE HITUNDERSCORE) scroll of standard id (IGNITE IGNITION IMMOLATION) scroll of cure (BASA MAINASA 1 MINETA MA AUCHA) * scroll of extra healing (EDO MATIESTO) * scroll of greater mana restoration (CHOMASO EMMAI SERBONI EMER) Spellbooks spellbook of satisfy hunger (stalking) spellbook of wizard lock (irritating) spellbook of restore ability (regenerating) Wands wand of striking (wooly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.