Lymia, chaotic male tumblrer Mahou Shoujo ----- +..@| |...| |...| ....| |...| --+-- [Lymia the Schoolkid] St8 Dx7 Co6 In11 Wi5 Ch13 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC-5 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: keen memory You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 87% Wand drop chance was reduced to 68% Potion drop chance was reduced to 72% Armor drop chance was reduced to 26% Tool drop chance was reduced to 93% Food drop chance was reduced to 92% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 61) The following skill became untrainable if you tried to train it too early: techniques (turn 2750) The following skill became untrainable after a while: healing spells (turn 36774) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 19507) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 110545 Monster spawn increase reached its maximum at turn 196283 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 806480 The monster class that cannot be genocided was piercer The monster class that was spawned more often: lizard (freq bonus 2) The monster color that was spawned more often: green (freq bonus 4) The monster species that spawned more often: evil colony (freq bonus 12) The monster species that spawned more often: beauty (freq bonus 54) The monster species that spawned more often: undead eye (freq bonus 24) The monster species that spawned more often: water mold (freq bonus 12) The monster species that spawned more often: bewitched maia (freq bonus 36) The monster species that spawned more often: experienced spirit (freq bonus 12) The monster species that spawned more often: weregridbug (freq bonus 16) The monster species that spawned more often: graviton sphere (freq bonus 5) The monster species that spawned more often: silver beetle (freq bonus 20) The monster species that spawned more often: phaser warp fungus (freq bonus 14) The monster species that spawned more often: undead activistor (freq bonus 30) The monster species that spawned more often: lava lord (freq bonus 12) The monster species that spawned more often: educational siltier (freq bonus 16) The monster species that spawned more often: Radio Kchief (freq bonus 18) The monster species that spawned more often: siena spore (freq bonus 5) The monster species that spawned more often: lock master (freq bonus 32) The monster species that spawned more often: misdemeanant futurity (freq bonus 4) The monster species that spawned more often: gnome illusionist (freq bonus 12) The monster species that spawned more often: ogre shadow thief (freq bonus 8) The monster species that spawned more often: shadow shape (freq bonus 40) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 16) The monster species that never randomly spawned: misleading administrating The monster species that never randomly spawned: ice fly The monster species that never randomly spawned: magma hound The monster species that never randomly spawned: rocker The monster species that never randomly spawned: tome of destruction The monster species that never randomly spawned: healing patch The monster species that never randomly spawned: fire bug The monster species that never randomly spawned: Prostetnik Vogon Jeltz The monster species that never randomly spawned: secularizer kissable chigger The monster species that never randomly spawned: agate colony The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 19) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 41) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 11) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 5) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 14) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 21) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 3) Next attribute increase check would have come at turn 1100 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (501) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 17% 200% b - holy shield 3 protect 0% 300% c - magic missile 3 attack 0% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Armor iron shoes (hard shoes) Scrolls scroll of healing (FELLOW LEAF ELF STAT CANNT LOWED) scroll of mana (LONG YU DE LILIANG) scroll of phase door (WORDS CANNOT BEGIN TO DESCRIBE HOW BAD THE WAND BALANCE PATCH IS) scroll of standard id (CUT ENEMY BY HAMME OR NAIL) scroll of cure (SPARKLING EDWARD CULLEN) * scroll of extra healing (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) * scroll of greater mana restoration (EN SNORING HEALTHITS LOWERED) Spellbooks spellbook of shocking sphere (smeared) spellbook of holy shield (emanating) spellbook of magic missile (snowy) Wands wand of striking (spongy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.