Lymia, chaotic female tumblrer Mahou Shoujo ----------- |.......... .......@..| |.........- ----------- [Lymia the Schoolkid] St9 Dx4 Co7 In9 Wi19 Ch16 MahTumFemCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC7 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: improved vision You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 24 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 61% Wand drop chance was reduced to 90% Tool drop chance was reduced to 50% The following skill could not be trained at all: form VII (Juyo) The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: crossbow (turn 3) The following skill became untrainable if you tried to train it too early: healing spells (turn 64) The following skill became untrainable after a while: spirituality (turn 42606) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 18257) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51466 Monster spawn increase reached its maximum at turn 359354 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6624466 The monster class that cannot be genocided was blob The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: old granny (freq bonus 28) The monster species that spawned more often: feistier pollution extensively (freq bonus 36) The monster species that spawned more often: grille ophthalmoscopic (freq bonus 24) The monster species that spawned more often: indigo mushroom (freq bonus 5) The monster species that spawned more often: megabat (freq bonus 30) The monster species that spawned more often: Colonel B. Astard (freq bonus 24) The monster species that spawned more often: stupid fury (freq bonus 14) The monster species that spawned more often: ravenous bat (freq bonus 7) The monster species that spawned more often: stand user (freq bonus 20) The monster species that spawned more often: hidden patch (freq bonus 36) The monster species that spawned more often: Undead Sergeant (freq bonus 66) The monster species that spawned more often: pink mewlip (freq bonus 32) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 7) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 12) The monster species that spawned more often: pale colony (freq bonus 15) The monster species that spawned more often: contamination colony (freq bonus 21) The monster species that spawned more often: chicken (freq bonus 16) The monster species that spawned more often: Joker Flack (freq bonus 36) The monster species that spawned more often: violet stalk (freq bonus 24) The monster species that spawned more often: aggression hinting (freq bonus 28) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster species that never randomly spawned: lightning paraelemental The monster species that never randomly spawned: polyvinyl subatomic The monster species that never randomly spawned: sheathed starving undeceive The monster species that never randomly spawned: hidden barrow wight The monster species that never randomly spawned: beautiful girl The monster species that never randomly spawned: giant venom ant The monster species that never randomly spawned: giant white ant The monster species that never randomly spawned: forbidden lich The monster species that never randomly spawned: desu sentai The monster species that never randomly spawned: lower team starwolf member The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 14) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 4) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 19) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 16) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 57) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 11) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 17) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 20) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 1) Next attribute increase check would have come at turn 547 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 300% b - phase door 4 occult 0% 400% c - knock 1 matter 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Scrolls scroll of healing (WORLD FALL) scroll of mana (NEJZINITE EBAD NADVOR E LADNO) scroll of phase door (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of standard id (CRITICAL HIT) scroll of cure (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) * scroll of extra healing (INNOCENCE PETRIFIED SKIN) * scroll of greater mana restoration (OH CAPTAIN MY CAPTAIN) Spellbooks spellbook of cure hallucination (dark blue) spellbook of phase door (conspiratory) spellbook of knock (copper) Wands wand of striking (overpowered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.