Lymia, chaotic male tumblrer Mahou Shoujo ------------ |..........| .....@.....| |..........| +..........| --------|--- [Lymia the Schoolkid] St8 Dx5 Co7 In7 Wi16 Ch8 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC2 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 48 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 168 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 47% Potion drop chance was reduced to 82% Tool drop chance was reduced to 75% Monster death drops spawned with only 93% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 4) The following skill became untrainable if you tried to train it too early: elemental spells (turn 968) The following skill became untrainable after a while: two-weapon combat (turn 40440) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 21634) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77516 Monster spawn increase reached its maximum at turn 178452 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3258593 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: bat or bird (freq bonus 6) The monster species that spawned more often: ivysaur (freq bonus 81) The monster species that spawned more often: amphitheatre (freq bonus 24) The monster species that spawned more often: Rosy's leather pump (freq bonus 16) The monster species that spawned more often: giant long-eared bat (freq bonus 21) The monster species that spawned more often: antimagic warp fungus (freq bonus 40) The monster species that spawned more often: white warp fungus (freq bonus 16) The monster species that spawned more often: fancy stalk (freq bonus 14) The monster species that spawned more often: spiderman (freq bonus 24) The monster species that spawned more often: unreal colony (freq bonus 32) The monster species that spawned more often: acidic force fungus (freq bonus 45) The monster species that spawned more often: hungry mold (freq bonus 8) The monster species that spawned more often: selenite herder (freq bonus 22) The monster species that spawned more often: Uld (freq bonus 28) The monster species that spawned more often: Pure Lust (freq bonus 22) The monster species that spawned more often: marsupialize hijacking (freq bonus 20) The monster species that spawned more often: heritability ropiest (freq bonus 18) The monster species that spawned more often: kappa (freq bonus 21) The monster species that spawned more often: dark orc (freq bonus 8) The monster species that spawned more often: hankie psaltry (freq bonus 108) The monster species that spawned more often: ankylosaurus (freq bonus 48) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster species that never randomly spawned: mammoth The monster species that never randomly spawned: greater plasma elemental The monster species that never randomly spawned: princess-kidnapping dragon The monster species that never randomly spawned: warhorse The monster species that never randomly spawned: megabat The monster species that never randomly spawned: Pero Pero The monster species that never randomly spawned: complaisantly british multiparty verged The monster species that never randomly spawned: stockbrokerage skinny The monster species that never randomly spawned: visualizer ranee The monster species that never randomly spawned: high mold The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 13) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 4) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 25) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 19) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 16) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 15) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 17) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 7) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 22) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this trap was always invisible: scaling trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 9) Next attribute increase check would have come at turn 639 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You aggravated monsters You were extremely lucky (13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (1101) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 5% 300% b - wizard lock 2 matter 28% 200% c - charm monster 4 enchant 0% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Armor helm of beginner's luck (wide conical hat) Scrolls scroll of healing (KLOCK DOCK KAPOW) scroll of mana (YIK MECH SHEGOTH) scroll of phase door (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of standard id (FOX NAWAGU) scroll of cure (RANDOM STAT CHANGE MANY) * scroll of extra healing (LETS PLAY NETHACK) * scroll of greater mana restoration (YERXA) Spellbooks spellbook of cure confusion (big) spellbook of wizard lock (thick) spellbook of charm monster (dark blue) Wands wand of striking (fuzzy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.