Lymia, chaotic female tumblrer Mahou Shoujo ------- |...... |k@...| |.....| |.....| |..#.#| --+--- [Lymia the Schoolkid] St8 Dx4 Co6 In6 Wi16 Ch18 MahTumFemCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC5 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You walk very quietly. The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 90% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: occult spells (turn 9) The following skill became untrainable if you tried to train it too early: knife (turn 1204) The following skill became untrainable after a while: healing spells (turn 11691) The following skill couldn't be trained before a certain turn number is reached: devices (turn 38559) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66650 Monster spawn increase reached its maximum at turn 127730 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1707720 The monster class that cannot be genocided was blob The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: doh sephirah (freq bonus 12) The monster species that spawned more often: H-point (freq bonus 36) The monster species that spawned more often: abnormal mold (freq bonus 54) The monster species that spawned more often: depreciating storyteller huffed (freq bonus 16) The monster species that spawned more often: illicitly epicycle (freq bonus 21) The monster species that spawned more often: thrasher (freq bonus 44) The monster species that spawned more often: pisaca ruler (freq bonus 24) The monster species that spawned more often: The Eastern Vampire (freq bonus 7) The monster species that spawned more often: moldy defiler (freq bonus 36) The monster species that spawned more often: Tobi (freq bonus 120) The monster species that spawned more often: demijohn prank measurer (freq bonus 42) The monster species that spawned more often: porter sticky spore (freq bonus 18) The monster species that spawned more often: Ina's leather pump (freq bonus 15) The monster species that spawned more often: insecteon (freq bonus 60) The monster species that spawned more often: needle monster (freq bonus 21) The monster species that spawned more often: ice bear cub (freq bonus 5) The monster species that spawned more often: ancient plain dragon (freq bonus 10) The monster species that spawned more often: notable fungus (freq bonus 32) The monster species that spawned more often: materializing goodliest (freq bonus 42) The monster species that spawned more often: fullfil corner gerontotherapy (freq bonus 32) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 18) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 8) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters with cold resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster species that never randomly spawned: vortex drone The monster species that never randomly spawned: indigo force patch The monster species that never randomly spawned: barnacle covered golem The monster species that never randomly spawned: invisible patch The monster species that never randomly spawned: village fool The monster species that never randomly spawned: pygmy warrior The monster species that never randomly spawned: oddish The monster species that never randomly spawned: notable warp fungus The monster species that never randomly spawned: baby ruby dragon The monster species that never randomly spawned: hedrow warrior The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 16) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 4) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 17) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 26) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 20) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 3) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 8) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 11) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 8) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 12) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 9) Next attribute increase check would have come at turn 735 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You were stealthy You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (96) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 300% b - cure sickness 3 healing 0% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Armor elven boots (orange boots) Scrolls scroll of healing (XUS MODA) scroll of mana (USER DEATH IMMINENT) scroll of phase door (HP RECOVERY BY GRAUP) scroll of standard id (CERB BRK PAND) scroll of cure (ATTACK BY THROW A GOLD COIN) * scroll of extra healing (DUAM XNAHT) * scroll of greater mana restoration (ELDER BLACK DRAGONS IN NETHACK FOURK ARE VERY BALANCED) Spellbooks spellbook of blank paper (plain) spellbook of cure hallucination (chilly) spellbook of cure sickness (green eyed) Wands wand of striking (floating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.