Lymia, chaotic male tumblrer Mahou Shoujo ---------------- |......@........ |..............| |..............| -------------- - [Lymia the Schoolkid] St13 Dx4 Co7 In4 Wi13 Ch21 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC2 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 258 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 50% Tool drop chance was reduced to 59% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: body armor (turn 43) The following skill became untrainable if you tried to train it too early: healing spells (turn 940) The following skill became untrainable after a while: sling (turn 34206) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 18836) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67938 Monster spawn increase reached its maximum at turn 204085 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 586670 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 3) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 18) The monster species that spawned more often: fake patch (freq bonus 24) The monster species that spawned more often: mould (freq bonus 18) The monster species that spawned more often: mini triad (freq bonus 36) The monster species that spawned more often: lurker (freq bonus 8) The monster species that spawned more often: hellfire orb (freq bonus 7) The monster species that spawned more often: lady freeze (freq bonus 12) The monster species that spawned more often: elph (freq bonus 6) The monster species that spawned more often: bipolar oddity (freq bonus 18) The monster species that spawned more often: clergyman gainsay sodded (freq bonus 2) The monster species that spawned more often: rectorial epigraphic (freq bonus 8) The monster species that spawned more often: managemental suffixion (freq bonus 4) The monster species that spawned more often: nausea force fungus (freq bonus 7) The monster species that spawned more often: bound spirit (freq bonus 10) The monster species that spawned more often: amorphous fungus (freq bonus 6) The monster species that spawned more often: cleaved zombie (freq bonus 2) The monster species that spawned more often: sensei colony lichen (freq bonus 4) The monster species that spawned more often: acid ant (freq bonus 10) The monster species that spawned more often: Alexia's plateau sneaker (freq bonus 6) The monster species that spawned more often: child rhapsodic (freq bonus 12) The monster trait that was more common: monsters that shriek (freq bonus 6) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 6) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster species that never randomly spawned: giant spawn mimic The monster species that never randomly spawned: Hela, Queen of the Dead The monster species that never randomly spawned: suicide dwarf The monster species that never randomly spawned: Dynamo The monster species that never randomly spawned: unbailable resplendent The monster species that never randomly spawned: pantheist makeshift The monster species that never randomly spawned: old gray dragon The monster species that never randomly spawned: archaeopteryx The monster species that never randomly spawned: ensuing commuting defogged proscenia The monster species that never randomly spawned: clomp reached The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 21) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 120) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 4) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 80) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 25) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 4) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 3) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 13) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 55) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 75) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 1) Next attribute increase check would have come at turn 2097 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were magic-protected You were stunned (0) You had the following problem: Your spells became white. (0) You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (95) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 0% 400% b - force bolt 1 attack 0% 200% c - sleep 2 enchant 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Armor high stilettos (gentle boots) white spell cloak (colorfade cloak) Scrolls scroll of healing (ON TIMON TIME ON TIME) scroll of mana (VW GIANT BEETLE) scroll of phase door (ATTACK WITH NUGGEL DEFENCE FALL) scroll of standard id (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of cure (NOTARY SOJAC) * scroll of extra healing (XOR ME HSALS) * scroll of greater mana restoration (RO MON LIN TEXTILE) Spellbooks spellbook of enlighten (transparent) spellbook of force bolt (multiplicative) spellbook of sleep (many-paged) Wands wand of striking (immediate) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.