Lymia, chaotic male tumblrer Mahou Shoujo ---+-------- |(.........| |..........| ........%..| |...@......| |.......$..| |..........| ------------ [Lymia the Schoolkid] St9 Dx3 Co7 In12 Wi13 Ch12 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC3 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: telepathy You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 94% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: unicorn horn (turn 3) The following skill became untrainable if you tried to train it too early: devices (turn 108) The following skill became untrainable after a while: polymorphing (turn 47998) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 40897) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 232330 Monster spawn increase reached its maximum at turn 347041 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 431354 The monster class that cannot be genocided was orc The monster class that was spawned more often: lizard (freq bonus 8) The monster species that spawned more often: pack gray wolf (freq bonus 13) The monster species that spawned more often: tinseled trouble since quantum lube (freq bonus 22) The monster species that spawned more often: alongdeybayday (freq bonus 30) The monster species that spawned more often: admirer beating (freq bonus 52) The monster species that spawned more often: chain devil (freq bonus 22) The monster species that spawned more often: Tien-Shin Akuma (freq bonus 22) The monster species that spawned more often: young adult gray dragon (freq bonus 60) The monster species that spawned more often: tome of destruction (freq bonus 52) The monster species that spawned more often: black chameleon (freq bonus 26) The monster species that spawned more often: Vorlon God-Emperor (freq bonus 22) The monster species that spawned more often: ore-spore lichen (freq bonus 36) The monster species that spawned more often: takeaway turret (freq bonus 60) The monster species that spawned more often: unsympathetically permutation (freq bonus 18) The monster species that spawned more often: wooden growth (freq bonus 33) The monster species that spawned more often: disintegration jelly (freq bonus 9) The monster species that spawned more often: elder elementalist (freq bonus 24) The monster species that spawned more often: leveling trove (freq bonus 66) The monster species that spawned more often: Marvin (freq bonus 33) The monster species that spawned more often: gas turret (freq bonus 30) The monster species that spawned more often: T-hawk (freq bonus 90) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 13) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster species that never randomly spawned: rodmen applicative The monster species that never randomly spawned: baby purple worm The monster species that never randomly spawned: sticky force patch The monster species that never randomly spawned: warty force fungus The monster species that never randomly spawned: teal naga hatchling The monster species that never randomly spawned: H-point The monster species that never randomly spawned: ferrous mushroom The monster species that never randomly spawned: netherbrether The monster species that never randomly spawned: selenite The monster species that never randomly spawned: thieving woman The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 15) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 8) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 18) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 11) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 73) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 51) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 1) Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 300% b - polymorph 6 body 0% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (MA ARACHNID) scroll of mana (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of phase door (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of standard id (TOESTOMPING IS SUPER SEXY) scroll of cure (YAWNING MY SHANK CUSTOMER) * scroll of extra healing (VEGETARIANISM IS AN EATING DISORDER) * scroll of greater mana restoration (TROJAN DROPPER NSIS CAN FUCK OFF) Spellbooks spellbook of cure sickness (spotted) spellbook of polymorph (cryptic) spellbook of blank paper (plain) Wands wand of striking (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.