Lymia, chaotic female tumblrer Mahou Shoujo -----####------------ |...|#,,,...@.......| |.<.-,,##|....$.....| |...|### ------------ ----- [Lymia the Schoolkid] St9 Dx5 Co9 In6 Wi15 Ch9 MahTumFemCha+X S91 Dlvl:2 $1 HP20(20) Pw5(5) AC9 Xp1/10 T84 Stn Latest messages In what direction? [hykulnjb><] You see no door there. In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. You cannot diagonally move through a door! (2x) You see here a gold piece {0}. 1 gold piece. You find a secret passage! The vicar just misses! You kill the vicar! There is a wall in the way! There is nothing here to pick up. spellbook of petrify - This is a spellbook. Color: magenta. Material: paper. Appearance: middle-handed. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cast this spell at monsters to turn them to stone. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 92% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 36% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 69% Monster death drops spawned with only 84% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: attack spells (turn 5) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 36) The following skill became untrainable after a while: sling (turn 38512) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 33195) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 112850 Monster spawn increase reached its maximum at turn 205398 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3531889 The monster class that cannot be genocided was light The monster class that was spawned more often: (null) (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: uber pwnzor (freq bonus 6) The monster species that spawned more often: black naga (freq bonus 72) The monster species that spawned more often: grey snake (freq bonus 5) The monster species that spawned more often: pale colony (freq bonus 18) The monster species that spawned more often: disenchanter mushroom (freq bonus 16) The monster species that spawned more often: embracing octopus (freq bonus 24) The monster species that spawned more often: petro troll (freq bonus 12) The monster species that spawned more often: phase stalk (freq bonus 16) The monster species that spawned more often: weremumak (freq bonus 15) The monster species that spawned more often: trocopotaca (freq bonus 42) The monster species that spawned more often: finger smasher (freq bonus 144) The monster species that spawned more often: rebuilt fleecy stigmata (freq bonus 9) The monster species that spawned more often: acid piercer (freq bonus 10) The monster species that spawned more often: deliberation gonadectomizing astatine effectual (freq bonus 12) The monster species that spawned more often: accumulative galvanically (freq bonus 48) The monster species that spawned more often: werepiercer (freq bonus 8) The monster species that spawned more often: Natalje (freq bonus 20) The monster species that spawned more often: glass turret (freq bonus 8) The monster species that spawned more often: goblin shaman (freq bonus 12) The monster species that spawned more often: nasty warp fungus (freq bonus 6) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 3) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 6) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 6) The monster species that never randomly spawned: dwarven Bull-Man packleader The monster species that never randomly spawned: water wight The monster species that never randomly spawned: greenish giant The monster species that never randomly spawned: joyous lady The monster species that never randomly spawned: recluse spider The monster species that never randomly spawned: rejoice mashing The monster species that never randomly spawned: leakily baklava The monster species that never randomly spawned: lesser intrinsic eating mimic The monster species that never randomly spawned: cheshire cat The monster species that never randomly spawned: floridly echolocation aftermarket interlined shiksa traduction The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 15) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 148) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 20) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 80) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 5) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: death (long, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 7) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 5) Next attribute increase check would have come at turn 2221 Strength training was 2 Dexterity training was 1 Wisdom training was 1 Constitution training was 3 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having dimmopathy (0) You had 1416 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (1049) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 310% b - stone to flesh 3 healing 0% 300% c - petrify 8 matter 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Scrolls scroll of healing (SO LIEBER FLAUSCHIGER REGEN) scroll of mana (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of phase door (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of standard id (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of cure (ACHAT SHTAYIM SHALOSH) * scroll of extra healing (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of greater mana restoration (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) Spellbooks spellbook of petrify (middle-handed) spellbook of stone to flesh (shrill) spellbook of magic missile (sweet) Wands wand of striking (ominous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12801 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) shield [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12806 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... 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