Lymia, chaotic male tumblrer Mahou Shoujo ------------ .........@$| |........@.| |.....#....| ---------.-- [Lymia the Schoolkid] St10 Dx4 Co9 In5 Wi19 Ch15 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC8 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: stealth Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 83% Armor drop chance was reduced to 90% Tool drop chance was reduced to 74% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: elemental spells (turn 54) The following skill became untrainable if you tried to train it too early: broadsword (turn 121) The following skill became untrainable after a while: implants (turn 67540) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 6350) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38639 Monster spawn increase reached its maximum at turn 155935 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3065880 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: lesbian woman (freq bonus 2) The monster species that spawned more often: fire lich (freq bonus 30) The monster species that spawned more often: metalchuck (freq bonus 12) The monster species that spawned more often: fruit bat (freq bonus 5) The monster species that spawned more often: eight of spades (freq bonus 27) The monster species that spawned more often: subscripting overlong (freq bonus 12) The monster species that spawned more often: cylon centurion (freq bonus 30) The monster species that spawned more often: abetting prescientific (freq bonus 48) The monster species that spawned more often: mirror patch (freq bonus 6) The monster species that spawned more often: glare mushroom (freq bonus 24) The monster species that spawned more often: bone devil (freq bonus 10) The monster species that spawned more often: petty angband horror (freq bonus 18) The monster species that spawned more often: anachronist (freq bonus 6) The monster species that spawned more often: biclops (freq bonus 10) The monster species that spawned more often: loonie jackal (freq bonus 18) The monster species that spawned more often: fiery carcass (freq bonus 18) The monster species that spawned more often: The Terrible Old Man (freq bonus 9) The monster species that spawned more often: great ethereal wyrm (freq bonus 12) The monster species that spawned more often: nazi rocketeer (freq bonus 18) The monster species that spawned more often: absoluter macabre satiate (freq bonus 24) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster species that never randomly spawned: roast turkey The monster species that never randomly spawned: chemical warp patch The monster species that never randomly spawned: stegosaurus The monster species that never randomly spawned: chimera toad The monster species that never randomly spawned: Electronir The monster species that never randomly spawned: shadow breeder The monster species that never randomly spawned: The Marquis de la Tour The monster species that never randomly spawned: translucent stalk The monster species that never randomly spawned: baker dictator The monster species that never randomly spawned: collodium rowdyism gatecrasher The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: implant of tsunami (perpetual) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 7) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 245) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 18) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 16) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 14) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 8) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 33) Next attribute increase check would have come at turn 692 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (283) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 200% b - trap disarming 8 occult 100% 700% c - cure hallucination 3 healing 0% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Armor gnomish suit (little blue vest) Scrolls scroll of healing (MAYBE PROTECT FROM SERIOUS STATUS) scroll of mana (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of phase door (ERAU QSSI DRLO WEHT) scroll of standard id (ELF CANT TO BE POISONING) scroll of cure (MAMPIFANDRAY SELA) * scroll of extra healing (AMGEMS SLAK) * scroll of greater mana restoration (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) Spellbooks spellbook of healing (radiant green) spellbook of trap disarming (moldy) spellbook of cure hallucination (brand-new) Wands wand of striking (elasthan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.