Lymia, chaotic female tumblrer Mahou Shoujo --------- |.(```..| ##|.``<`..| #`-````...| #`|````...| #`--------- #,### #,,,# ---------### --------,# |........,,##|....$.|,# |..`....|#,,,|......-*# |{.>`.``|###,.......|## |``..`@.+,,,,|......- ---------###,-------- [Lymia the Teenie] St10 Dx3 Co9 In10 Wi15 Ch12 MahTumFemCha+X S231 Dlvl:1 $13 HP-2(1) Pw10(21) AC-2 Xp3/42 T1039 Hun Trg Stn Latest messages Generating clouds. There is a wall in the way! Count: 50 You stop dripping elements. You hear the splashing of a naiad. "dripping tread!" You sacrifice some of your blood and start dripping elements. Choose a terrain type to generate. You can create water, lava, ice or clouds. Generate water? [yn] (n) Generate lava? [yn] (n) Generate ice? [yn] (n) Generating clouds. Count: 50 You stop dripping elements. You are beginning to feel hungry. You stop waiting. Count: 50 You hear water falling on coins. "dripping tread!" You sacrifice some of your blood and start dripping elements. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 14 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: flying You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 62% Implant drop chance was reduced to 82% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 38% Tool drop chance was reduced to 92% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: martial arts (turn 43) The following skill became untrainable if you tried to train it too early: occult spells (turn 240) The following skill became untrainable after a while: occult spells (turn 34494) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 103327) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 46887 Monster spawn increase reached its maximum at turn 188907 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5855931 The monster class that cannot be genocided was snake The monster class that was spawned more often: Keystone Kop (freq bonus 6) The monster species that spawned more often: undead ladiesman (freq bonus 30) The monster species that spawned more often: white wolf (freq bonus 8) The monster species that spawned more often: osquip (freq bonus 42) The monster species that spawned more often: amnesia turret (freq bonus 24) The monster species that spawned more often: desert growth (freq bonus 60) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 14) The monster species that spawned more often: wind warp patch (freq bonus 18) The monster species that spawned more often: Cherub (freq bonus 54) The monster species that spawned more often: kobold hewer (freq bonus 18) The monster species that spawned more often: graduated clashing (freq bonus 8) The monster species that spawned more often: GI trooper (freq bonus 16) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 27) The monster species that spawned more often: jagular (freq bonus 56) The monster species that spawned more often: bad vortex (freq bonus 16) The monster species that spawned more often: luminescent warp patch (freq bonus 27) The monster species that spawned more often: blue-green spore (freq bonus 60) The monster species that spawned more often: great acid monster (freq bonus 28) The monster species that spawned more often: large item trove (freq bonus 16) The monster species that spawned more often: whiny Mary-Sue (freq bonus 13) The monster species that spawned more often: white force fungus (freq bonus 16) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 6) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 3) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 9) The monster trait that was more common: monsters that have no limbs (freq bonus 16) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 12) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster species that never randomly spawned: stun trove The monster species that never randomly spawned: disenchanter bat The monster species that never randomly spawned: emperor wight The monster species that never randomly spawned: kabuki mono The monster species that never randomly spawned: huge flaming sphere The monster species that never randomly spawned: holding girl The monster species that never randomly spawned: seel The monster species that never randomly spawned: whnas The monster species that never randomly spawned: rogering usage insole riverside mailer dune The monster species that never randomly spawned: shapeless air elemental The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 34) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 105) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 20) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 10) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 4) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 3) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 52) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 11) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 22) Next attribute increase check would have come at turn 4886 Strength training was 9 Dexterity training was 4 Wisdom training was 6 Constitution training was 42 You were magic-protected You were stunned (0) You were stricken with fear (0) You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having flying (0) You had 434 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 15% 190% b - dripping tread 5 elemental 0% 699% c - cure stun 3 healing 0% 290% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) disarm 3 O LIMIT(0) directive 3 O LIMIT(0) shopping queen 3 O LIMIT(0) beauty charm 3 O LIMIT(0) enchanterang 3 O LIMIT(0) call the police 3 O LIMIT(0) jiu-jitsu 3 O LIMIT(0) re-taming 3 O LIMIT(0) wild slashing 3 O LIMIT(0) perilous whirl 3 O LIMIT(0) summon shoe 3 O LIMIT(0) Discoveries Armor helm of fear (masked helmet) Scrolls scroll of healing (WET WITH WATER) scroll of mana (SEED SHOTED AS GUN 25 TIME) scroll of phase door (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of standard id (SILLY LITTLE NYMPHS) scroll of cure (SO QUE SWING) * scroll of extra healing (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) * scroll of greater mana restoration (LEVITICUS BUNG OX) Spellbooks spellbook of confuse monster (indecisive) spellbook of dripping tread (silver) spellbook of cure stun (goofy) Wands wand of striking (iron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12807 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5403 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5404 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5450 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo...