Lymia, chaotic female tumblrer Mahou Shoujo -------------------------------- +.<............................| |@.............................| |..............................| |..............................| |..............................| -------+------- ---------------- [Lymia the Schoolkid] St9 Dx4 Co11 In8 Wi10 Ch17 MahTumFemCha+X S5 Dlvl:1 $1 HP0(12) Pw5(5) AC3 Xp1/1 T150 Stn Latest messages The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't have enough energy to cast that spell. Continue? Doing so may damage your maximum health. [yn] (n) Your maximum health was reduced by 4. [-12 -> 4] "finger of death!" In what direction? [hykulnjb><] The finger of death bounces! (2x) Count: 50 (2x) You stop waiting. Count: 50 You stop waiting. Your tar chain mail deflects the newt's attack. You kill the newt! Count: 50 You don't have enough energy to cast that spell. Continue? Doing so may damage your maximum health. [yn] (n) Your maximum health was reduced by 4. You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 157 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 35 Gem identification only worked 100 times out of 179 Monsters only dropped their equipment with 70% chance Ring drop chance was reduced to 82% Wand drop chance was reduced to 95% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 10% Tool drop chance was reduced to 91% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: long sword (turn 65) The following skill became untrainable if you tried to train it too early: healing spells (turn 210) The following skill became untrainable after a while: elemental spells (turn 33051) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 6753) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73141 Monster spawn increase reached its maximum at turn 143526 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1055056 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: green nightmare (freq bonus 12) The monster species that spawned more often: ufo (freq bonus 16) The monster species that spawned more often: Archon (freq bonus 18) The monster species that spawned more often: dark gray force fungus (freq bonus 6) The monster species that spawned more often: mummified king (freq bonus 6) The monster species that spawned more often: young adult cyan dragon (freq bonus 18) The monster species that spawned more often: green worm (freq bonus 18) The monster species that spawned more often: RNG laser (freq bonus 18) The monster species that spawned more often: magidrakee (freq bonus 24) The monster species that spawned more often: house ant (freq bonus 18) The monster species that spawned more often: lamia (freq bonus 24) The monster species that spawned more often: walking cadaver (freq bonus 16) The monster species that spawned more often: slimy colony (freq bonus 16) The monster species that spawned more often: baby red dragon (freq bonus 8) The monster species that spawned more often: lower gnome priest (freq bonus 14) The monster species that spawned more often: tiamat dragon (freq bonus 9) The monster species that spawned more often: sergeant (freq bonus 12) The monster species that spawned more often: sentient mochi (freq bonus 24) The monster species that spawned more often: heath (freq bonus 8) The monster species that spawned more often: visualizer ranee (freq bonus 15) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 6) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster species that never randomly spawned: scoria photoreduction magnetically The monster species that never randomly spawned: sludge force fungus The monster species that never randomly spawned: spiller Olog-hai The monster species that never randomly spawned: overlord The monster species that never randomly spawned: negative kobold The monster species that never randomly spawned: sun snake The monster species that never randomly spawned: satanic door The monster species that never randomly spawned: minimalist The monster species that never randomly spawned: shady monkey The monster species that never randomly spawned: pit cobra The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 10) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 63) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 3) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 2) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 26) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 5) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 11) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 9) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 3) Next attribute increase check would have come at turn 714 Strength training was 1 Dexterity training was 1 Wisdom training was -1 Constitution training was 9 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having mana regeneration (0) You had 1343 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 0% 399% b - water flame 1 elemental 0% 199% c - finger of death 7 attack 0% 699% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) disarm 1 O LIMIT(0) directive 1 O LIMIT(0) shopping queen 1 O LIMIT(0) beauty charm 1 O LIMIT(0) enchanterang 1 O LIMIT(0) call the police 1 O LIMIT(0) jiu-jitsu 1 O LIMIT(0) re-taming 1 O LIMIT(0) wild slashing 1 O LIMIT(0) perilous whirl 1 O LIMIT(0) summon shoe 1 O LIMIT(0) Discoveries Scrolls scroll of healing (MA MILLOCOR) scroll of mana (CURASED COFFIN IS NOT A MISSPELLING) scroll of phase door (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of standard id (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of cure (ARMFLAUSCHLER) * scroll of extra healing (CURSED GOLD DETECTION) * scroll of greater mana restoration (FLUKY STOREFRONTS) Spellbooks spellbook of detect monsters (junethack) spellbook of water flame (winged) spellbook of finger of death (possessive) Wands wand of striking (pokemon logo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12801 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12814 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo...