Lymia, chaotic male tumblrer Mahou Shoujo -.--- ---... |..$..| |.....| |.....| -.{@. ----- [Lymia the Schoolkid] St7 Dx5 Co12 In10 Wi12 Ch18 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC-2 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: warning You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 188 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 99% Food drop chance was reduced to 79% Monster death drops spawned with only 97% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: body spells (turn 30) The following skill became untrainable if you tried to train it too early: attack spells (turn 11) The following skill became untrainable after a while: high heels (turn 36134) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 62906) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28742 Monster spawn increase reached its maximum at turn 134300 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 9962496 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: ice warrior (freq bonus 32) The monster species that spawned more often: teacher shadow (freq bonus 8) The monster species that spawned more often: Olog-hai warchief (freq bonus 16) The monster species that spawned more often: pale mushroom (freq bonus 4) The monster species that spawned more often: gean canach (freq bonus 6) The monster species that spawned more often: continent centaur (freq bonus 12) The monster species that spawned more often: wind fungus (freq bonus 21) The monster species that spawned more often: Nai-no-kami (freq bonus 6) The monster species that spawned more often: little boy (freq bonus 32) The monster species that spawned more often: mind beamer (freq bonus 9) The monster species that spawned more often: Mailie (freq bonus 30) The monster species that spawned more often: hardened warrior (freq bonus 12) The monster species that spawned more often: art and craft annoyer (freq bonus 8) The monster species that spawned more often: hurrahed depreciation (freq bonus 3) The monster species that spawned more often: lurker golem (freq bonus 4) The monster species that spawned more often: annis hag (freq bonus 6) The monster species that spawned more often: vampiric force fungus (freq bonus 6) The monster species that spawned more often: white dragon (freq bonus 24) The monster species that spawned more often: loud mold (freq bonus 6) The monster species that spawned more often: pesky devilfish (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 8) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 6) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster species that never randomly spawned: vacuum warp patch The monster species that never randomly spawned: mirkwood spider The monster species that never randomly spawned: colluded growth The monster species that never randomly spawned: pink mushroom patch The monster species that never randomly spawned: the forever train The monster species that never randomly spawned: slow force fungus The monster species that never randomly spawned: slimy warp patch The monster species that never randomly spawned: Alexia The monster species that never randomly spawned: vapogre The monster species that never randomly spawned: plain dragon The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 13) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 20) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 221) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 26) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 3) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 15) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 2) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 9) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 59) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 100) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 1) Next attribute increase check would have come at turn 198 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 0% 500% b - cure hallucination 3 healing 0% 300% c - cure sickness 3 healing 0% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Scrolls scroll of healing (STUNT PROTECTED HAS NO SUPESTATE) scroll of mana (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of phase door (DRAW WAT STUNT) scroll of standard id (CIRMOCLINE) scroll of cure (GNOZAB) * scroll of extra healing (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) * scroll of greater mana restoration (DOGO FUTSF) Spellbooks spellbook of dig (cryptic) spellbook of cure hallucination (canvas) spellbook of cure sickness (coarse) Wands wand of striking (mulberry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.