Lymia, chaotic female tumblrer Mahou Shoujo ------------ |..@.......| |...$......| ...........| |..........| --------.--- [Lymia the Schoolkid] St9 Dx3 Co6 In10 Wi12 Ch11 MahTumFemCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC5 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: double attacks You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 352 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 92% chance Ring drop chance was reduced to 77% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 61% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 94% Tool drop chance was reduced to 13% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: riding (turn 106) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 1905) The following skill became untrainable after a while: elemental spells (turn 22647) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 50228) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19025 Monster spawn increase reached its maximum at turn 147300 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 555628 The monster class that cannot be genocided was jelly The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: korean woman (freq bonus 20) The monster species that spawned more often: arch-lichen (freq bonus 30) The monster species that spawned more often: big black unicorn (freq bonus 7) The monster species that spawned more often: term lacquering reformational (freq bonus 7) The monster species that spawned more often: depowered colony (freq bonus 42) The monster species that spawned more often: spoonful sinking (freq bonus 6) The monster species that spawned more often: blue stalk (freq bonus 36) The monster species that spawned more often: eastern kappa (freq bonus 24) The monster species that spawned more often: divest anomic (freq bonus 5) The monster species that spawned more often: leveling trove (freq bonus 6) The monster species that spawned more often: huge lizard (freq bonus 18) The monster species that spawned more often: lazy cat (freq bonus 7) The monster species that spawned more often: deadly mimic (freq bonus 9) The monster species that spawned more often: silver mushroom (freq bonus 28) The monster species that spawned more often: dado inflexibility (freq bonus 9) The monster species that spawned more often: vat snake (freq bonus 4) The monster species that spawned more often: banked billet (freq bonus 6) The monster species that spawned more often: Weitzer (freq bonus 6) The monster species that spawned more often: unpack tenterhook boarish geomagnetic (freq bonus 60) The monster species that spawned more often: remorselessly defiling (freq bonus 48) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 6) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster species that never randomly spawned: petty steam vortex The monster species that never randomly spawned: our daily sia The monster species that never randomly spawned: bronze beetle The monster species that never randomly spawned: Lord Bademon The monster species that never randomly spawned: dim mushroom The monster species that never randomly spawned: weresnake The monster species that never randomly spawned: sweepstake expropriated hominized dactyl The monster species that never randomly spawned: retinoscopy cosmetologist The monster species that never randomly spawned: vampiric growth The monster species that never randomly spawned: abyss smasher The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 8) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 12) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 398) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 4) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 12) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 9) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 15) Next attribute increase check would have come at turn 367 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (572) You survived Spells known in the end Name Level Category Fail Memory a - anti disintegration 6 protect 10% 600% b - cure sickness 3 healing 0% 300% c - acid stream 4 matter 0% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Scrolls scroll of healing (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of mana (PERQUE SON ELS MESTRES) scroll of phase door (XOR ME HSALS) scroll of standard id (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of cure (C00000000000000000000000000005) * scroll of extra healing (LAM EQUENUS) * scroll of greater mana restoration (BLESSED GENOCIDE) Spellbooks spellbook of anti disintegration (red) spellbook of cure sickness (magenta) spellbook of acid stream (wrinkled) Wands wand of striking (starfish) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.