Lymia, chaotic male tumblrer Mahou Shoujo -.---- |@|..| |....| |..$.| |....| |.P..| |....| ------ [Lymia the Schoolkid] St6 Dx5 Co5 In6 Wi11 Ch18 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC6 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: corrosivity You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 160 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 76% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 71% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 3) The following skill became untrainable if you tried to train it too early: polymorphing (turn 728) The following skill became untrainable after a while: devices (turn 54123) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 9061) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20205 Monster spawn increase reached its maximum at turn 55759 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3718260 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: persuaded adequacy (freq bonus 4) The monster species that spawned more often: icicle piercer (freq bonus 6) The monster species that spawned more often: hydrofoil magnate (freq bonus 5) The monster species that spawned more often: clicking stalk (freq bonus 18) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 15) The monster species that spawned more often: eel golem (freq bonus 24) The monster species that spawned more often: leakily baklava (freq bonus 10) The monster species that spawned more often: sliming trove (freq bonus 8) The monster species that spawned more often: player permamimic (freq bonus 8) The monster species that spawned more often: magic mandrake (freq bonus 4) The monster species that spawned more often: fire lizard (freq bonus 7) The monster species that spawned more often: energy mold (freq bonus 10) The monster species that spawned more often: winged eel (freq bonus 16) The monster species that spawned more often: Wolf-Man packleader (freq bonus 6) The monster species that spawned more often: polar beast (freq bonus 6) The monster species that spawned more often: dangerous snake (freq bonus 8) The monster species that spawned more often: combat-boot-wearing amazon (freq bonus 33) The monster species that spawned more often: night sparrow (freq bonus 6) The monster species that spawned more often: concrete elemental (freq bonus 14) The monster species that spawned more often: porter blocker fungus (freq bonus 16) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster species that never randomly spawned: haiti shipmate The monster species that never randomly spawned: Roadblock Kop The monster species that never randomly spawned: pygmy warrior shaman The monster species that never randomly spawned: moss lichen The monster species that never randomly spawned: drone force patch The monster species that never randomly spawned: aggressor The monster species that never randomly spawned: resin troll The monster species that never randomly spawned: clay golem The monster species that never randomly spawned: The Coffin Nail The monster species that never randomly spawned: bewitched maia The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 28) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 2) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 22) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 7) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 12) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 10) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 17) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 2) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 14) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 5) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 4) Next attribute increase check would have come at turn 592 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - regeneration 4 healing 0% 400% b - detect monsters 4 divine 0% 400% c - knock 1 matter 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Scrolls scroll of healing (DZIEWCZYNKA ZAMOCZENIA) scroll of mana (SEE YA CUNT) scroll of phase door (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of standard id (YOU AND YOUR FRIENDS ARE DEAD) scroll of cure (SLEX NOW WITH TRANSVESTITE ROLE) * scroll of extra healing (NETHACK FOURK CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) * scroll of greater mana restoration (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) Spellbooks spellbook of regeneration (translated) spellbook of detect monsters (plaid) spellbook of knock (zylon) Wands wand of striking (dyed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.