Lymia, chaotic female tumblrer Mahou Shoujo ### #### -------- #,# #,,.........| -----.-------- #%## .....| |............| #,# ------ |............| #,# |............| #,# ---+-#### ---..........|###### #,# |<...,,,##### |...........,,,,,#-------,# |...|##,,,,,# |..........|####,$|.^I$.|,# |...| ####%------------ ------------ ##,|I)....,# ####|...- ,,,,%....).....| #,......|## ,,,,-...| ,##,|..........|# ##|.....+ ###%----- ,,,,.......@....,###### #######--.----#######,,,, ,,,,------------,,,,,,# `,,,,,,,,,,,,,,,,),,%%,,, ,,,,, ,,,##-.-+- ######################### #### #,,#|...| ##,,|...| ##,|...| #,.(|.| ##----- [Lymia the Teenie] St6 Dx4 Co11 In9 Wi17 Ch14 MahTumFemCha+X S637 Dlvl:1 $9 HP27(42) Pw0(15) AC0 Xp4/157 T881 Stn Latest messages You don't have enough energy to cast that spell. Continue? Doing so may damage your maximum health. [yn] (n) [-2 -> 37] "force bolt!" In what direction? [hykulnjb><] You don't have enough energy to cast that spell. Continue? Doing so may damage your maximum health. [yn] (n) [-1 -> 36] "force bolt!" In what direction? [hykulnjb><] Do you really want to input no direction? [yn] (n) In what direction? [hykulnjb><] You don't have enough energy to cast that spell. Continue? Doing so may damage your maximum health. [yn] (n) Your maximum health was reduced by 3. [-7 -> 27] "meltdown!" You melt! # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: sickness resistance Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 67 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 174 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 87% chance Ring drop chance was reduced to 50% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 95% Tool drop chance was reduced to 93% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: attack spells (turn 32) The following skill became untrainable if you tried to train it too early: attack spells (turn 14) The following skill became untrainable after a while: attack spells (turn 18190) The following skill couldn't be trained before a certain turn number is reached: knife (turn 55148) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45901 Monster spawn increase reached its maximum at turn 112965 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 484920 The monster class that cannot be genocided was naga The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: Nikolei (freq bonus 18) The monster species that spawned more often: O-Iwa, the disfigured (freq bonus 24) The monster species that spawned more often: differ adulterer (freq bonus 32) The monster species that spawned more often: uncle of Carlo Santana (freq bonus 15) The monster species that spawned more often: lavender mushroom (freq bonus 21) The monster species that spawned more often: huntress (freq bonus 20) The monster species that spawned more often: magic book permamimic (freq bonus 9) The monster species that spawned more often: silesia unmixt (freq bonus 10) The monster species that spawned more often: queen feidam (freq bonus 30) The monster species that spawned more often: dark force fungus (freq bonus 48) The monster species that spawned more often: gazer (freq bonus 24) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 3) The monster species that spawned more often: porter ghetto fungus (freq bonus 18) The monster species that spawned more often: unfriendly caboose (freq bonus 20) The monster species that spawned more often: undead medium (freq bonus 10) The monster species that spawned more often: irresistible patch (freq bonus 16) The monster species that spawned more often: magic warp fungus (freq bonus 30) The monster species that spawned more often: child doctor (freq bonus 5) The monster species that spawned more often: boomeranged infanticide (freq bonus 12) The monster species that spawned more often: empress naga (freq bonus 11) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 6) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 24) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 3) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster species that never randomly spawned: flareth The monster species that never randomly spawned: adult sky dragon The monster species that never randomly spawned: voodoo fetish shaman The monster species that never randomly spawned: giant octopus The monster species that never randomly spawned: true weeping archangel The monster species that never randomly spawned: vampiric mushroom The monster species that never randomly spawned: hill orc The monster species that never randomly spawned: pile of creeping gold coins The monster species that never randomly spawned: introductory adventuresome The monster species that never randomly spawned: big bot The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 2) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 2) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 7) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 12) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 2) Next attribute increase check would have come at turn 1845 Strength training was 23 Dexterity training was 17 Wisdom training was 2 Constitution training was 25 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having freezopathy (0) You had 972 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (522) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 0% 392% b - force bolt 1 attack 0% 297% c - meltdown 7 elemental 62% 700% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Soon(39) invoke deity 4 R Prepared(0) disarm 4 O Prepared(0) directive 4 O Prepared(0) shopping queen 4 O Prepared(0) beauty charm 4 O Prepared(0) enchanterang 4 O Prepared(0) call the police 4 O Prepared(0) jiu-jitsu 4 O Prepared(0) re-taming 4 O Prepared(0) wild slashing 4 O Prepared(0) perilous whirl 4 O Prepared(0) summon shoe 4 O Prepared(0) Discoveries Armor orcish cloak (coarse mantelet) Scrolls scroll of healing (IAIA IAKOUBIAI IO ERBETH) scroll of mana (PEDULI SING JALMO SIMBOL PANGAN) scroll of phase door (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of standard id (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of cure (MEGAKILL HOLYSHIT KILLINGSPREE) * scroll of extra healing (ASCHELIDONETH BATHARIBATH) * scroll of greater mana restoration (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) Spellbooks spellbook of lightning (locked) spellbook of force bolt (sour) spellbook of meltdown (gray) Wands wand of striking (filled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 21 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5403 of 12800) body armor [Expert] (max Expert) (5403 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12811 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo...