Lymia, chaotic male tumblrer Mahou Shoujo ---------- ........{| |.....@..| ------.--- [Lymia the Schoolkid] St7 Dx7 Co10 In8 Wi16 Ch14 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC5 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: speed You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 74% Wand drop chance was reduced to 95% Potion drop chance was reduced to 85% Tool drop chance was reduced to 75% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: divination spells (turn 2) The following skill became untrainable if you tried to train it too early: club (turn 2484) The following skill became untrainable after a while: two-weapon combat (turn 47892) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 84472) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56346 Monster spawn increase reached its maximum at turn 121563 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 299376 The monster class that cannot be genocided was worm The monster class that was spawned more often: xorn (freq bonus 8) The monster species that spawned more often: cha-tora (freq bonus 9) The monster species that spawned more often: watchman (freq bonus 22) The monster species that spawned more often: gab stealth execeptional (freq bonus 18) The monster species that spawned more often: quantum mold (freq bonus 30) The monster species that spawned more often: mana patch (freq bonus 20) The monster species that spawned more often: High Elvenking (freq bonus 12) The monster species that spawned more often: smoothy rumpliest nappy introvert faust forewoman prearming accosted (freq bonus 26) The monster species that spawned more often: venom blob (freq bonus 36) The monster species that spawned more often: grem-lich (freq bonus 27) The monster species that spawned more often: vandal (freq bonus 27) The monster species that spawned more often: cambism oliver (freq bonus 36) The monster species that spawned more often: sludge colony (freq bonus 20) The monster species that spawned more often: nightshade (freq bonus 30) The monster species that spawned more often: black patch (freq bonus 44) The monster species that spawned more often: Ksenia's plateau sandal (freq bonus 9) The monster species that spawned more often: heckled burmese (freq bonus 36) The monster species that spawned more often: unalignment thing (freq bonus 39) The monster species that spawned more often: healing water nymph (freq bonus 102) The monster species that spawned more often: boring dragon (freq bonus 68) The monster species that spawned more often: ojyama puyo (freq bonus 22) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster species that never randomly spawned: death berserker The monster species that never randomly spawned: clay golem The monster species that never randomly spawned: steel zombie The monster species that never randomly spawned: lesser wall monster The monster species that never randomly spawned: giant shoggoth The monster species that never randomly spawned: blink fungus The monster species that never randomly spawned: The Eye of Sahaqiel The monster species that never randomly spawned: lethe force fungus The monster species that never randomly spawned: baby bronze dragon The monster species that never randomly spawned: water dolphin The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 16) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 64) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 6) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 7) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 16) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 10) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 9) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 82) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 8) Next attribute increase check would have come at turn 164 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (368) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 21% 200% b - chemistry 1 divine 21% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Armor orcish ring mail (crude ring mail) Scrolls scroll of healing (THE THE GHOSTSES) scroll of mana (IO IO O PHRIXRIZO EOA) scroll of phase door (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of standard id (LEVITICUS BUNG OX) scroll of cure (BLESSED GENOCIDE) * scroll of extra healing (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) * scroll of greater mana restoration (HP RECOVERY BY GRAUP) Spellbooks spellbook of blank paper (plain) spellbook of sleep (japanese) spellbook of chemistry (antichrist) Wands wand of striking (orthorhombic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.