Lymia, chaotic male tumblrer Mahou Shoujo ------------- |........... |..$........| |..........@. ---- -------- [Lymia the Schoolkid] St8 Dx5 Co6 In10 Wi16 Ch17 MahTumMalCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC9 Xp1/0 T7 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! spellbook of alter reality - This is a spellbook. Color: orange. Material: paper. Appearance: wrath. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A truly powerful spell that re-initializes some environment variables which had been initialized when you started your adventures. spellbook of alter reality - This is a spellbook. Color: orange. Material: paper. Appearance: wrath. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A truly powerful spell that re-initializes some environment variables which had been initialized when you started your adventures. What do you want to take off? [ab or ?*] You finish taking off your suit. What do you want to take off? [b or ?*] You finish taking off your gloves. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 195 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 10% Armor drop chance was reduced to 66% Tool drop chance was reduced to 75% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: occult spells (turn 49) The following skill became untrainable if you tried to train it too early: pick-axe (turn 364) The following skill became untrainable after a while: crossbow (turn 44781) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 43307) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61919 Monster spawn increase reached its maximum at turn 180878 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 25504250 The monster class that cannot be genocided was xorn The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: lower suzuki-dogezaemon (freq bonus 24) The monster species that spawned more often: rainbow to (freq bonus 20) The monster species that spawned more often: real plasma hound (freq bonus 10) The monster species that spawned more often: Miss Today (freq bonus 18) The monster species that spawned more often: spherical light (freq bonus 18) The monster species that spawned more often: master lichen (freq bonus 15) The monster species that spawned more often: oversubtlety chatter housemaster indelicacy unbailable anaesthetize (freq bonus 12) The monster species that spawned more often: clutched astringent (freq bonus 14) The monster species that spawned more often: tattered lurker (freq bonus 66) The monster species that spawned more often: death mage (freq bonus 5) The monster species that spawned more often: adventurer stalk (freq bonus 24) The monster species that spawned more often: uppermost vitiate badmouthing vancouver (freq bonus 15) The monster species that spawned more often: white colony (freq bonus 40) The monster species that spawned more often: wolfhound of flora (freq bonus 10) The monster species that spawned more often: blank force fungus (freq bonus 15) The monster species that spawned more often: baby crocodile (freq bonus 10) The monster species that spawned more often: indurative soda (freq bonus 12) The monster species that spawned more often: axletree illusionary (freq bonus 32) The monster species that spawned more often: black sentai (freq bonus 18) The monster species that spawned more often: night clan (freq bonus 36) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters that can throw boulders (freq bonus 3) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster species that never randomly spawned: nasty griffin The monster species that never randomly spawned: frost atronach The monster species that never randomly spawned: tool trove The monster species that never randomly spawned: double meanie The monster species that never randomly spawned: heaven penetrator The monster species that never randomly spawned: Mailie The monster species that never randomly spawned: static blob The monster species that never randomly spawned: wailing beast The monster species that never randomly spawned: Linus the Cat The monster species that never randomly spawned: fopped scissor The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 15) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 12) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 13) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 3) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 18) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 4) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 8) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 9) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 10) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 11) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 15) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 32) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 2) Next attribute increase check would have come at turn 700 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having stunnopathy (0) You had 1494 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (301) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 0% 300% b - alter reality 8 occult 100% 700% c - paralysis 6 matter 0% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Armor gauntlets of swimming (steel gloves) Scrolls scroll of healing (PHOL ENDE WODAN) scroll of mana (ZHNAERZTLICHE BEHANDLUNG) scroll of phase door (VEGETARIANISM IS AN EATING DISORDER) scroll of standard id (EX PROTEO) scroll of cure (THAPSATE STHRAITO) * scroll of extra healing (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) * scroll of greater mana restoration (THE MIND FLAYERS TENTACLES SUCK YOU) Spellbooks spellbook of extra healing (woodcut) spellbook of alter reality (wrath) spellbook of paralysis (red-hot) Wands wand of striking (burnable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.