Lymia, chaotic female tumblrer Mahou Shoujo ------ |....| |...°| |..@.+ ----.- [Lymia the Schoolkid] St7 Dx3 Co7 In9 Wi10 Ch19 MahTumFemCha+X S0 Dlvl:1 $0 HP20(20) Pw5(5) AC7 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race tumblrer Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: sickopathy You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 14 Musable item generation frequency had a negative bias of 18% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 89% Tool drop chance was reduced to 91% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 4) The following skill became untrainable if you tried to train it too early: general combat (turn 1675) The following skill became untrainable after a while: saber (turn 22094) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 50072) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18738 Monster spawn increase reached its maximum at turn 66932 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3151575 The monster class that cannot be genocided was kobold The monster class that was spawned more often: lich (freq bonus 3) The monster species that spawned more often: convulsively encroach (freq bonus 18) The monster species that spawned more often: nondescript growth (freq bonus 14) The monster species that spawned more often: coin turret (freq bonus 10) The monster species that spawned more often: pink horror (freq bonus 24) The monster species that spawned more often: steamered networked (freq bonus 5) The monster species that spawned more often: undead force fungus (freq bonus 20) The monster species that spawned more often: blank spore (freq bonus 15) The monster species that spawned more often: black growth (freq bonus 20) The monster species that spawned more often: bright violet fungus (freq bonus 14) The monster species that spawned more often: yoga girl (freq bonus 7) The monster species that spawned more often: fruition symbolically teemed (freq bonus 10) The monster species that spawned more often: death widow (freq bonus 72) The monster species that spawned more often: pond naga hatchling (freq bonus 18) The monster species that spawned more often: chasing soldier ant (freq bonus 24) The monster species that spawned more often: visor piranha (freq bonus 15) The monster species that spawned more often: agate spore (freq bonus 30) The monster species that spawned more often: chimpanzee (freq bonus 28) The monster species that spawned more often: reseeding apodal (freq bonus 24) The monster species that spawned more often: race X (freq bonus 48) The monster species that spawned more often: riverside naga hatchling (freq bonus 7) The monster trait that was more common: monsters that make chicken sounds (freq bonus 30) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster species that never randomly spawned: staff permamimic The monster species that never randomly spawned: forge giant The monster species that never randomly spawned: aggressor The monster species that never randomly spawned: Katrin's high-heeled pump The monster species that never randomly spawned: asshole vacuum cleaner The monster species that never randomly spawned: giant ego permamimic The monster species that never randomly spawned: yeti The monster species that never randomly spawned: unvaccinated wainscotting bespattering intoned deemed laugh isopropyl The monster species that never randomly spawned: urdar on crack The monster species that never randomly spawned: snake elite sniper The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 20) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 16) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 39) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 4) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 4) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 3) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 49) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 47) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 2) Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were stunned (0) You had not decided on your sexuality yet You were prevented from having sickopathy (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (133) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 0% 500% b - resist poison 1 protect 0% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) re-taming 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) summon shoe 1 O Prepared(0) Discoveries Scrolls scroll of healing (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of mana (ZUKKO MY GOOK) scroll of phase door (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of standard id (NEPHERIERI) scroll of cure (REDUC ENEMY POWER BY COQUETRY) * scroll of extra healing (OTTO PALLINE DI GELATO) * scroll of greater mana restoration (AWAKED FASTLY) Spellbooks spellbook of command undead (ramming) spellbook of resist poison (raging) Wands wand of striking (cornered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Master] (max Master) (12800 of 25000) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Master] (max Master) (12800 of 25000) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.