Lymia, chaotic female tumblrer Occult Master -.------- |$......| |.<...... +..r....| |.@r..... |.k.....| ---.----- [Lymia the Risky Apprentice] St7 Dx6 Co6 In13 Wi16 Ch6 OccTumFemCha+X S0 Dlvl:1 $0 HP2(8) Pw5(36) AC8 Xp1/0 T11 Stn Latest messages The sewer rat bites you! [-1 -> 3] The kobold thrusts her crude short sword. The kobold hits you! [-1 -> 2] The hare misses. # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Ehekatl of Luck ignores your pleadings. The hare misses. The sewer rat misses. # (2x) Allows you to identify an item based on random appearance, or input the name of an unknown item which will then be identified. It can also randomly identify some other unknown items. Use this technique? [yn] (n) # After using this technique, your ray and beam wands and spells have a much greater range than usually. It lasts for a generous amount of time. Diagonally fired rays in particular will sometimes bounce for quite a long time! Use this technique? [yn] (n) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 97% Armor drop chance was reduced to 58% Tool drop chance was reduced to 68% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: lightsaber (turn 90) The following skill became untrainable if you tried to train it too early: general combat (turn 432) The following skill became untrainable after a while: shuriken (turn 52972) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 5914) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35342 Monster spawn increase reached its maximum at turn 174000 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 419136 The monster class that cannot be genocided was turret The monster class that was spawned more often: wraith (freq bonus 7) The monster species that spawned more often: spoken cheaper (freq bonus 18) The monster species that spawned more often: stinking ghoul (freq bonus 24) The monster species that spawned more often: acid vortex (freq bonus 22) The monster species that spawned more often: absorbing dust vortex (freq bonus 10) The monster species that spawned more often: lashor centipede (freq bonus 9) The monster species that spawned more often: special kobold lord (freq bonus 66) The monster species that spawned more often: hold scruff (freq bonus 24) The monster species that spawned more often: wimpy hireling (freq bonus 60) The monster species that spawned more often: thumbing wordbook (freq bonus 33) The monster species that spawned more often: maid (freq bonus 36) The monster species that spawned more often: nethackfourk vortex (freq bonus 162) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 26) The monster species that spawned more often: baby psychic dragon (freq bonus 11) The monster species that spawned more often: wood bear (freq bonus 66) The monster species that spawned more often: scarlet force patch (freq bonus 60) The monster species that spawned more often: abnormal colony (freq bonus 40) The monster species that spawned more often: undead mushroom (freq bonus 30) The monster species that spawned more often: giga jubjub bird (freq bonus 132) The monster species that spawned more often: pulse light (freq bonus 24) The monster species that spawned more often: depowered mold (freq bonus 60) The monster trait that was more common: monsters that can hide (freq bonus 5) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster species that never randomly spawned: shifting sand barrier The monster species that never randomly spawned: map mimic The monster species that never randomly spawned: Sina The monster species that never randomly spawned: Kerstin's lovely sneaker The monster species that never randomly spawned: watchman of Ambarannon The monster species that never randomly spawned: blister mushroom The monster species that never randomly spawned: bushy squirrel The monster species that never randomly spawned: bramble spore The monster species that never randomly spawned: petty snow king The monster species that never randomly spawned: centipede swarm The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 15) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 18) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 6) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 6) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 4) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 99) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 7) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 92) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 72) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 2) Next attribute increase check would have come at turn 198 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from being a stoned chiller (0) You had 1484 points of nutrition remaining You had physical resistance You had spell resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. Ehekatl of Luck was angry with you (1) You could not have safely prayed (779) You survived Spells known in the end Name Level Category Fail Memory a - forbidden knowledge 8 occult 0% 700% b - spellbinder 3 occult 0% 200% c - disruption shield 6 occult 0% 500% d - phase door 4 occult 0% 300% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Not Ready(1088) disarm 1 O Prepared(0) reverse identify 1 O Prepared(0) bug spray 1 O Prepared(0) shopping queen 1 O Prepared(0) over-ray 1 O Prepared(0) call the police 1 O Prepared(0) dominate 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) Discoveries Scrolls scroll of teleportation (KASTOR THAB THAB) scroll of stinking cloud (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of healing (EIGHT MONTHS IS TOO LONG JONADAB) scroll of mana (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of phase door (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of standard id (IGNORE SHELL BLOC RING) scroll of cure (BWARHARHARHARHAR) * scroll of extra healing (GET SLEX TODAY) * scroll of greater mana restoration (YOU DO NOT GO PAST AT ME) Spellbooks spellbook of forbidden knowledge (colorglad) spellbook of spellbinder (switching) spellbook of disruption shield (winged) spellbook of phase door (impenetrable) Potions potion of speed (dark) potion of water (clear) Rings ring of discount action (ivory) Wands wand of inertia control (diagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12800 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5401 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) martial arts [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Master] (max Master) (12800 of 25000) knife [Master] (max Master) (12800 of 25000) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Master] (max Master) (12800 of 25000) morning star [Master] (max Master) (12800 of 25000) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) whip [Master] (max Master) (12800 of 25000) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Expert] (max Expert) (5400 of 12800) occult spells [Wizard] (max Wizard) (25000 of 43200) Goodbye Lymia the Occult Master... Since you quit, the score list will not be checked.