Lymia, chaotic male tumblrer Occult Master -------------- .............| |....$.......| |.{........@.| ---- --------- [Lymia the Risky Apprentice] St9 Dx9 Co5 In15 Wi17 Ch6 OccTumMalCha+X S5 Dlvl:1 $5 HP8(8) Pw34(34) AC7 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! spellbook of inertia control - This is a spellbook. Color: transparent. Material: paper. Appearance: sublime. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell allows you to choose any of your other known spells, which will be inertia controlled for a while. That way you can automatically cast it while doing other things. Don't move the spell around in your spellcasting menu while inertia control is in effect though, or it will end prematurely! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 62 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 84% Tool drop chance was reduced to 69% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 51) The following skill became untrainable if you tried to train it too early: body spells (turn 290) The following skill became untrainable after a while: techniques (turn 32396) The following skill couldn't be trained before a certain turn number is reached: devices (turn 59847) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14827 Monster spawn increase reached its maximum at turn 247987 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 303690 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: golem (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: ancient shimmering dragon (freq bonus 8) The monster species that spawned more often: tender girl (freq bonus 21) The monster species that spawned more often: wu (freq bonus 6) The monster species that spawned more often: undead worm (freq bonus 6) The monster species that spawned more often: javelin chucker (freq bonus 8) The monster species that spawned more often: rainbow sentai (freq bonus 5) The monster species that spawned more often: hankie alibiing (freq bonus 14) The monster species that spawned more often: ophthalmological negativing vertebrae rename straightest (freq bonus 36) The monster species that spawned more often: porter floating eye (freq bonus 8) The monster species that spawned more often: completing theoretician (freq bonus 12) The monster species that spawned more often: bipolar oddity (freq bonus 8) The monster species that spawned more often: trap expert (freq bonus 4) The monster species that spawned more often: asphynx (freq bonus 18) The monster species that spawned more often: gorgon beetle (freq bonus 12) The monster species that spawned more often: sierran bobsledded (freq bonus 8) The monster species that spawned more often: volt mold (freq bonus 6) The monster species that spawned more often: eye of the deep (freq bonus 14) The monster species that spawned more often: space goblin (freq bonus 72) The monster species that spawned more often: velcro bitch (freq bonus 8) The monster species that spawned more often: dead pharao (freq bonus 8) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 10) The monster species that never randomly spawned: dark dwarven priest The monster species that never randomly spawned: poor lich The monster species that never randomly spawned: flamer of Tzeentch The monster species that never randomly spawned: cannon golem The monster species that never randomly spawned: large generator The monster species that never randomly spawned: Garland The monster species that never randomly spawned: experienced nurse The monster species that never randomly spawned: Baenni The monster species that never randomly spawned: postconvalescent barometrograph The monster species that never randomly spawned: giant mantis The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 6) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 275) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 20) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 15) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 54) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 85) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 5) Next attribute increase check would have come at turn 485 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having teleport control (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (879) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 100% b - inertia control 6 occult 0% 500% c - satisfy hunger 4 occult 0% 300% d - command demon 6 occult 0% 500% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) reverse identify 1 O Prepared(0) bug spray 1 O Prepared(0) shopping queen 1 O Prepared(0) over-ray 1 O Prepared(0) call the police 1 O Prepared(0) dominate 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) Discoveries Scrolls scroll of proof weapon (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of stinking cloud (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of healing (EDO MATIESTO) scroll of mana (SUSY THENSE) scroll of phase door (UNPLAYABLE BINDER ROLE) scroll of standard id (OGRANICHENIYE SAPOGI) scroll of cure (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) * scroll of extra healing (ATTACK WITH NUGGEL DEFENCE FALL) * scroll of greater mana restoration (ON TIMON TIME ON TIME) Spellbooks spellbook of mimicry (heretical) spellbook of inertia control (sublime) spellbook of satisfy hunger (adamantium) spellbook of command demon (lunar) Potions potion of object detection (green) potion of see invisible (palmarosa) Rings ring of cold resistance (coral) Wands wand of sterilize (deleted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12800 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) martial arts [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Master] (max Master) (12800 of 25000) knife [Master] (max Master) (12800 of 25000) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Master] (max Master) (12800 of 25000) morning star [Master] (max Master) (12800 of 25000) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) whip [Master] (max Master) (12800 of 25000) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Expert] (max Expert) (5400 of 12800) occult spells [Wizard] (max Wizard) (25000 of 43200) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.