Lymia, chaotic female tumblrer Occult Master --------- ---........--- |............| ........\....| |@...........| --- .........| ---------- [Lymia the Risky Apprentice] St14 Dx7 Co8 In16 Wi14 Ch9 OccTumFemCha+X S0 Dlvl:1 $0 HP0(8) Pw34(34) AC8 Xp1/0 T2 Bli Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race tumblrer Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) What do you want to read? [a-dhl-r or ?*] As you read the scroll, it disappears. You have found a scroll of stinking cloud! Where do you want to center the cloud? (For instructions type a ?) Something is burning your lungs! You cough and spit blood! You die... Your inventory Weapons f - the blessed +3 collusion knife named Northanger Abbey (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - a blessed scroll of scare monster {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of mana battery (4:4) {0} b - a blessed spellbook of spellbinder (0:5) {0} c - a blessed spellbook of satisfy hunger (0:1) {0} d - a blessed spellbook of horrify (0:2) {0} Potions j - an uncursed potion of paralysis {0} k - an uncursed potion of water {0} Rings h - an uncursed ring of protection from shape changers {0} Wands e - a blessed wand of sterilize (0:8) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 288 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 47 Implant identification only worked 1 times out of 35 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 26% Amulet drop chance was reduced to 99% Armor drop chance was reduced to 81% Tool drop chance was reduced to 86% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 570) The following skill became untrainable if you tried to train it too early: body spells (turn 1400) The following skill became untrainable after a while: implants (turn 30845) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 39845) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 113160 Monster spawn increase reached its maximum at turn 294540 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1487170 The monster class that cannot be genocided was kobold The monster class that was spawned more often: major demon (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: lesser moloch (freq bonus 6) The monster species that spawned more often: newt (freq bonus 3) The monster species that spawned more often: kicking ninja (freq bonus 18) The monster species that spawned more often: giant bear (freq bonus 18) The monster species that spawned more often: giant black mouse (freq bonus 4) The monster species that spawned more often: kentrosaurus (freq bonus 15) The monster species that spawned more often: remonetization childbearing (freq bonus 16) The monster species that spawned more often: baal cold mage (freq bonus 24) The monster species that spawned more often: Jana's soft sneaker (freq bonus 12) The monster species that spawned more often: Sigmund from DCSS (freq bonus 5) The monster species that spawned more often: Tsi-puff, Selenite Professor (freq bonus 156) The monster species that spawned more often: animated winter stiletto (freq bonus 4) The monster species that spawned more often: fanatic triad slave (freq bonus 4) The monster species that spawned more often: foul mimic (freq bonus 88) The monster species that spawned more often: ego frost giant (freq bonus 3) The monster species that spawned more often: Conny (freq bonus 12) The monster species that spawned more often: scouter bootie bereaver (freq bonus 9) The monster species that spawned more often: barking spider (freq bonus 18) The monster species that spawned more often: pleased shaman (freq bonus 8) The monster species that spawned more often: feasance hacking (freq bonus 8) The monster trait that was more common: monsters whose attacks calm you (freq bonus 5) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster species that never randomly spawned: chaotic wizard The monster species that never randomly spawned: aloe gel The monster species that never randomly spawned: Eclavdra The monster species that never randomly spawned: evil disenchanter The monster species that never randomly spawned: litch demon The monster species that never randomly spawned: juggernaut The monster species that never randomly spawned: pink warp patch The monster species that never randomly spawned: blackening depopulation reoccupying The monster species that never randomly spawned: wide-eyed tourist The monster species that never randomly spawned: autoimmunizing juster odorant The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 26) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 11) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 11) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 3) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 10) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 69) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 6) Next attribute increase check would have come at turn 1657 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were stunned (0) You were blinded (1) You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (1117) You are dead Spells known in the end Name Level Category Fail Memory a - mana battery 3 occult 0% 200% b - spellbinder 3 occult 0% 200% c - satisfy hunger 4 occult 0% 300% d - horrify 4 occult 0% 300% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) reverse identify 1 O Prepared(0) bug spray 1 O Prepared(0) shopping queen 1 O Prepared(0) over-ray 1 O Prepared(0) call the police 1 O Prepared(0) dominate 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) Discoveries Scrolls scroll of scare monster (ATTACK BY MOVING FAST) scroll of stinking cloud (DEVIENEX COER) scroll of healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of mana (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of phase door (INS CUBITOR) scroll of standard id (BUGGY DEBUGGED OPTIMIZED) scroll of cure (BODY KNOCK ON EARTH WILL HURT) * scroll of extra healing (IDE BY 0) * scroll of greater mana restoration (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) Spellbooks spellbook of mana battery (canvas) spellbook of spellbinder (calligraphed) spellbook of satisfy hunger (failed) spellbook of horrify (chaotic) Potions potion of paralysis (anise seed) potion of water (clear) Rings ring of protection from shape changers (gentle) Wands wand of sterilize (doggy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12801 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) martial arts [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Master] (max Master) (12800 of 25000) knife [Master] (max Master) (12800 of 25000) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Master] (max Master) (12800 of 25000) morning star [Master] (max Master) (12800 of 25000) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) whip [Master] (max Master) (12800 of 25000) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Expert] (max Expert) (5400 of 12800) occult spells [Wizard] (max Wizard) (25002 of 43200) Goodbye Lymia the Occult Master...