Lymia, chaotic male tumblrer Occult Master ------- | h.....| ...@.<$.| |...}...| --------- [Lymia the Risky Apprentice] St7 Dx7 Co8 In17 Wi13 Ch8 OccTumMalCha+X S0 Dlvl:1 $0 HP0(8) Pw19(35) AC8 Xp1/0 T11 Par Cnf Stn Latest messages It gets dark! The hobbit reveller hits you! [-1 -> 7] You try to cast a spell in confusion. You fall asleep! The hobbit reveller hits you! [-1 -> 6] The hobbit reveller hits you! [-1 -> 5] The hobbit reveller hits you! [-1 -> 4] The hobbit reveller hits you! [-1 -> 3] The hobbit reveller hits you! [-1 -> 2] The hobbit reveller hits you! [-1 -> 1] Warning: HP low! The hobbit reveller hits you! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: fear factor You could not have this property intrinsically: free action Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 183 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 82% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 77% Armor drop chance was reduced to 40% Food drop chance was reduced to 95% Monster death drops spawned with only 86% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 7) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 696) The following skill became untrainable after a while: two-handed sword (turn 25303) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 20420) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 109722 Monster spawn increase reached its maximum at turn 301886 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 355840 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: dragon (freq bonus 3) The monster species that spawned more often: valkyrie (freq bonus 12) The monster species that spawned more often: Jonas (freq bonus 27) The monster species that spawned more often: force overemphasized (freq bonus 48) The monster species that spawned more often: hole mushroom (freq bonus 16) The monster species that spawned more often: white shark (freq bonus 42) The monster species that spawned more often: hell temptress (freq bonus 5) The monster species that spawned more often: floating eye (freq bonus 6) The monster species that spawned more often: farting king (freq bonus 20) The monster species that spawned more often: Yamata no Orochi (freq bonus 20) The monster species that spawned more often: neurophysiological unintellectual chomping (freq bonus 10) The monster species that spawned more often: ice archer (freq bonus 24) The monster species that spawned more often: tome of divine wrath (freq bonus 12) The monster species that spawned more often: wind bowman (freq bonus 24) The monster species that spawned more often: amulet trove (freq bonus 6) The monster species that spawned more often: apprentice spore lichen (freq bonus 96) The monster species that spawned more often: violet vortices (freq bonus 60) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 36) The monster species that spawned more often: holy water golem (freq bonus 14) The monster species that spawned more often: elite four (freq bonus 12) The monster species that spawned more often: green thunderlord (freq bonus 12) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 12) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 8) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 8) The monster species that never randomly spawned: slimy mushroom The monster species that never randomly spawned: taser turret The monster species that never randomly spawned: megabyte swingy fluoresce apposite unpoetically The monster species that never randomly spawned: skeletal king The monster species that never randomly spawned: hydra centaur The monster species that never randomly spawned: large spider The monster species that never randomly spawned: edgy mushroom The monster species that never randomly spawned: Orcus The monster species that never randomly spawned: mumbling cloud The monster species that never randomly spawned: blue snake The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 25) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 2) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 79) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 1) Next attribute increase check would have come at turn 350 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You were paralyzed (-5) You were stunned (0) You were confused (54) You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having an increased fear factor (0) You had 1493 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (39) You are dead Spells known in the end Name Level Category Fail Memory a - backfire 1 occult 0% 120% b - possession 7 occult 0% 600% c - fire golem 6 occult 0% 500% d - horrify 4 occult 0% 300% Techniques known in the end Name Level Status sigil of discharge 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) disarm 1 O LIMIT(0) reverse identify 1 O LIMIT(0) bug spray 1 O LIMIT(0) shopping queen 1 O LIMIT(0) over-ray 1 O LIMIT(0) call the police 1 O LIMIT(0) dominate 1 O LIMIT(0) wild slashing 1 O LIMIT(0) perilous whirl 1 O LIMIT(0) Discoveries Scrolls scroll of enchant weapon (I R TEH UBER PWNZ0R) scroll of stinking cloud (SWAGLAB) scroll of healing (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of mana (ADA ILIKET) scroll of phase door (EUROVISION FARCE CONTEST) scroll of standard id (CAN I BECOME A BEEFSTEAK) scroll of cure (LOELLEL IHR SPERRERFRITZES) * scroll of extra healing (TIRACLE RAMICAL RELRAMI LUE) * scroll of greater mana restoration (LOREM IPSUM) Spellbooks spellbook of backfire (heavenly) spellbook of possession (frosty) spellbook of fire golem (pale) spellbook of horrify (black) Potions potion of extra healing (purple) potion of see invisible (bubbly) Rings ring of special effects (stibotantalite) Wands wand of sterilize (golden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12800 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) martial arts [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Master] (max Master) (12800 of 25000) knife [Master] (max Master) (12800 of 25000) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Master] (max Master) (12800 of 25000) morning star [Master] (max Master) (12800 of 25000) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) whip [Master] (max Master) (12800 of 25000) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Expert] (max Expert) (5400 of 12800) occult spells [Wizard] (max Wizard) (25007 of 43200) Goodbye Lymia the Occult Master...