Lymia, chaotic male tumblrer Occult Master --------- |.....@.| ......... |.......| ----|---- [Lymia the Risky Apprentice] St8 Dx8 Co6 In14 Wi16 Ch11 OccTumMalCha+X S0 Dlvl:1 $0 HP8(8) Pw32(32) AC7 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: free action You could not have this property intrinsically: magic resistance Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 25 Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 86% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 87% Tool drop chance was reduced to 98% Food drop chance was reduced to 93% Monster death drops spawned with only 97% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: javelin (turn 8) The following skill became untrainable if you tried to train it too early: chaos spells (turn 3) The following skill became untrainable after a while: bare-handed combat (turn 60073) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 38912) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39336 Monster spawn increase reached its maximum at turn 125054 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6487488 The monster class that cannot be genocided was vampire The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: magenta colony lichen (freq bonus 156) The monster species that spawned more often: quagga (freq bonus 12) The monster species that spawned more often: oversell firebrick hopping outriding spiral (freq bonus 24) The monster species that spawned more often: Diablo (freq bonus 22) The monster species that spawned more often: sulfur stalk (freq bonus 18) The monster species that spawned more often: elf champion (freq bonus 14) The monster species that spawned more often: Kati's thick girl boot (freq bonus 27) The monster species that spawned more often: porter radioactive vortex (freq bonus 12) The monster species that spawned more often: oblivion wight (freq bonus 42) The monster species that spawned more often: bloody lawyer (freq bonus 16) The monster species that spawned more often: viper tree (freq bonus 9) The monster species that spawned more often: mumak (freq bonus 30) The monster species that spawned more often: card fungus (freq bonus 96) The monster species that spawned more often: Kati (freq bonus 24) The monster species that spawned more often: bilking gremmie choctaw (freq bonus 42) The monster species that spawned more often: beige colony (freq bonus 36) The monster species that spawned more often: solid warp patch (freq bonus 5) The monster species that spawned more often: lithely allegement (freq bonus 48) The monster species that spawned more often: sue warp fungus (freq bonus 24) The monster species that spawned more often: time tempest (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 8) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 6) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster species that never randomly spawned: snuffler condenser decameter froward The monster species that never randomly spawned: aureolin mold The monster species that never randomly spawned: mulfach sephirah The monster species that never randomly spawned: giant fire ant The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: flayer shaman The monster species that never randomly spawned: air eye The monster species that never randomly spawned: prefecture libbed The monster species that never randomly spawned: weasel The monster species that never randomly spawned: strumpet swarmer The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 2) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 20) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 26) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 9) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 5) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 19) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 12) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 3) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 6) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 11) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 14) Next attribute increase check would have come at turn 3588 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (233) You survived Spells known in the end Name Level Category Fail Memory a - mana battery 3 occult 0% 200% b - inertia control 6 occult 0% 500% c - disruption shield 6 occult 0% 500% d - command demon 6 occult 0% 500% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) reverse identify 1 O Prepared(0) bug spray 1 O Prepared(0) shopping queen 1 O Prepared(0) over-ray 1 O Prepared(0) call the police 1 O Prepared(0) dominate 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) Discoveries Scrolls scroll of enchant weapon (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of stinking cloud (MORAL RISE WHEN BURN) scroll of healing (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of mana (JUFFO WUP) scroll of phase door (THE GIAGGOSTUONO) scroll of standard id (EY WHICH FAELLTEN YOU) scroll of cure (ONLY THE AMY WILL EVER ASCEND SLEX) * scroll of extra healing (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) * scroll of greater mana restoration (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) Spellbooks spellbook of mana battery (hand-printed) spellbook of inertia control (disenchanted) spellbook of disruption shield (burgundy) spellbook of command demon (pocket) Potions potion of stunning (cacao) potion of sickness (distilled) Rings ring of hunger (fighters guild) Wands wand of inertia control (eucalyptus) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12800 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) martial arts [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Master] (max Master) (12800 of 25000) knife [Master] (max Master) (12800 of 25000) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Master] (max Master) (12800 of 25000) morning star [Master] (max Master) (12800 of 25000) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) whip [Master] (max Master) (12800 of 25000) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Expert] (max Expert) (5400 of 12800) occult spells [Wizard] (max Wizard) (25000 of 43200) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.