Lymia, chaotic male tumblrer Occult Master -.- -- .@...+ |....| |....| -+---- [Lymia the Risky Apprentice] St5 Dx4 Co9 In10 Wi16 Ch8 OccTumMalCha+X S0 Dlvl:1 $0 HP8(8) Pw35(35) AC9 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 11% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 85% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: pick-axe (turn 1) The following skill became untrainable if you tried to train it too early: implants (turn 1768) The following skill became untrainable after a while: riding (turn 43735) The following skill couldn't be trained before a certain turn number is reached: dart (turn 28015) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72240 Monster spawn increase reached its maximum at turn 218492 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1264578 The monster class that cannot be genocided was turret The monster class that was spawned more often: quadruped (freq bonus 2) The monster color that was spawned more often: green (freq bonus 12) The monster species that spawned more often: visualizer ranee (freq bonus 12) The monster species that spawned more often: shark sashimi (freq bonus 60) The monster species that spawned more often: little ice block type (freq bonus 18) The monster species that spawned more often: feminist (freq bonus 14) The monster species that spawned more often: spike smasher (freq bonus 4) The monster species that spawned more often: desaturated unicorn (freq bonus 5) The monster species that spawned more often: Cullen wannabe (freq bonus 18) The monster species that spawned more often: measurage scrim (freq bonus 18) The monster species that spawned more often: completing encephalographic (freq bonus 6) The monster species that spawned more often: Baalzebub (freq bonus 20) The monster species that spawned more often: barracuda (freq bonus 3) The monster species that spawned more often: cave vulture (freq bonus 12) The monster species that spawned more often: otaku (freq bonus 12) The monster species that spawned more often: scientist (freq bonus 12) The monster species that spawned more often: petty black widow (freq bonus 16) The monster species that spawned more often: advisee banker (freq bonus 20) The monster species that spawned more often: slut with syphilis (freq bonus 8) The monster species that spawned more often: bow chambered (freq bonus 10) The monster species that spawned more often: short robotic gremlin (freq bonus 36) The monster species that spawned more often: bright blue mold (freq bonus 12) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 5) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 5) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 12) The monster species that never randomly spawned: ecofriendly researcher The monster species that never randomly spawned: razor pit demon The monster species that never randomly spawned: Marike The monster species that never randomly spawned: gab stealth execeptional The monster species that never randomly spawned: sharpshooter The monster species that never randomly spawned: plague mouse The monster species that never randomly spawned: frequently underestimate The monster species that never randomly spawned: quart recreation donated The monster species that never randomly spawned: affirm trespassory mounding The monster species that never randomly spawned: toxic fiend The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 17) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 2) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 10) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 3) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 8) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 2) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 11) Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (398) You survived Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 100% b - tracker 6 occult 0% 500% c - satisfy hunger 4 occult 0% 300% d - redemption 7 occult 0% 600% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) reverse identify 1 O Prepared(0) bug spray 1 O Prepared(0) shopping queen 1 O Prepared(0) over-ray 1 O Prepared(0) call the police 1 O Prepared(0) dominate 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) Discoveries Scrolls scroll of earth (S VEKTORI R TENSORI) scroll of stinking cloud (HIWEDALE OOO) scroll of healing (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of mana (BITING WITH COOL TUSK MAYBE FREEZED) scroll of phase door (MOWA METR OCWI) scroll of standard id (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of cure (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) * scroll of extra healing (MORKE GRUVER) * scroll of greater mana restoration (OH CAPTAIN MY CAPTAIN) Spellbooks spellbook of forgotten spell (vellum) spellbook of tracker (paperback) spellbook of satisfy hunger (clueless) spellbook of redemption (shivering) Potions potion of confusion (pungent) potion of invisibility (viscous) Rings ring of teleport control (alloy) Wands wand of inertia control (eucalyptus) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12800 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) martial arts [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Master] (max Master) (12800 of 25000) knife [Master] (max Master) (12800 of 25000) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Master] (max Master) (12800 of 25000) morning star [Master] (max Master) (12800 of 25000) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) whip [Master] (max Master) (12800 of 25000) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Expert] (max Expert) (5400 of 12800) occult spells [Wizard] (max Wizard) (25000 of 43200) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.