Lymia, chaotic male tumblrer Occult Master --------- |......@. |.......| |.......| ... +......$| |.......| #-------- [Lymia the Risky Apprentice] St10 Dx9 Co9 In16 Wi13 Ch5 OccTumMalCha+X S0 Dlvl:1 $0 HP8(8) Pw32(32) AC7 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. spellbook of tracker - This is a spellbook. Color: transparent. Material: paper. Appearance: nightly. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Teleports you to the last monster that entered the current dungeon level, provided that nothing prevents you from teleporting and there is an empty space next to the monster in question. It will occasionally backfire. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 92% Armor drop chance was reduced to 76% Tool drop chance was reduced to 95% The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: missile weapons (turn 28) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 20) The following skill became untrainable after a while: attack spells (turn 53961) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 45245) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71095 Monster spawn increase reached its maximum at turn 211574 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1614894 The monster class that cannot be genocided was kobold The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: bullywug warrior (freq bonus 24) The monster species that spawned more often: monster (freq bonus 28) The monster species that spawned more often: special agent (freq bonus 54) The monster species that spawned more often: scorpion (freq bonus 42) The monster species that spawned more often: faded wraith (freq bonus 21) The monster species that spawned more often: misdeal tumor (freq bonus 120) The monster species that spawned more often: mini jabberwock (freq bonus 21) The monster species that spawned more often: Meltem (freq bonus 96) The monster species that spawned more often: breadth slither (freq bonus 24) The monster species that spawned more often: pike (freq bonus 48) The monster species that spawned more often: sea man (freq bonus 32) The monster species that spawned more often: elder gazer (freq bonus 8) The monster species that spawned more often: Sophia's hugging boot (freq bonus 6) The monster species that spawned more often: heat vortex (freq bonus 108) The monster species that spawned more often: phase spore (freq bonus 22) The monster species that spawned more often: slow force fungus (freq bonus 28) The monster species that spawned more often: inertia rubber (freq bonus 52) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 21) The monster species that spawned more often: declared aftermath (freq bonus 22) The monster species that spawned more often: plague bat (freq bonus 48) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster species that never randomly spawned: giant emerald dragonfly The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: wereflyfish The monster species that never randomly spawned: black unicorn foal The monster species that never randomly spawned: DOOM player The monster species that never randomly spawned: blink spider The monster species that never randomly spawned: undead electric mage The monster species that never randomly spawned: opal colony The monster species that never randomly spawned: ringneck planted The monster species that never randomly spawned: Schalotte The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 100) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 3) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 36) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 12) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 22) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 14) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 6) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 37) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 57) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 2) Next attribute increase check would have come at turn 973 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having invisibility (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (507) You survived Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 100% b - tracker 6 occult 0% 500% c - satisfy hunger 4 occult 0% 300% d - phase door 4 occult 0% 300% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) reverse identify 1 O Prepared(0) bug spray 1 O Prepared(0) shopping queen 1 O Prepared(0) over-ray 1 O Prepared(0) call the police 1 O Prepared(0) dominate 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) Discoveries Scrolls scroll of enchant armor (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of stinking cloud (USER DEATH IMMINENT) scroll of healing (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of mana (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of phase door (OH CAPTAIN MY CAPTAIN) scroll of standard id (MAKE ENEMY BAD THEN SNORING NEXT) scroll of cure (FNORD) * scroll of extra healing (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) * scroll of greater mana restoration (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) Spellbooks spellbook of forgotten spell (pristine) spellbook of tracker (nightly) spellbook of satisfy hunger (threatening) spellbook of phase door (winged) Potions potion of sickness (flowing) potion of oil (thaumaturgic) Rings ring of protection from shape changers (multi-hued) Wands wand of inertia control (ticking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12800 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) martial arts [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Master] (max Master) (12800 of 25000) knife [Master] (max Master) (12800 of 25000) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Master] (max Master) (12800 of 25000) morning star [Master] (max Master) (12800 of 25000) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) whip [Master] (max Master) (12800 of 25000) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Expert] (max Expert) (5400 of 12800) occult spells [Wizard] (max Wizard) (25000 of 43200) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.