Lymia, chaotic male tumblrer Occult Master ------- |...... ....%%| |...... >..`.. -----#- ------ #`##,,,,, ,,,,,#### #,#### -----------,# |.{.......|,# ,|..........,# ,@.........|## #|B........| ----------- [Lymia the Risky Apprentice] St12 Dx14 Co7 In16 Wi16 Ch9 OccTumMalCha+X S172 Dlvl:1 $0 HP-14(16) Pw63(63) AC4 Xp2/28 T137 Stn Latest messages The bat misses. The bat bites you! [-1 -> 6] The bat misses. (4x) The bat bites you! [-1 -> 5] The bat misses. (5x) The bat bites you! [-1 -> 5] The bat bites you! [-1 -> 4] The bat misses. The bat bites you! [-1 -> 3] Warning: HP low! # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Ehekatl of Luck smites you for your sins! You die... Final attributes You have transgressed Your alignment was -44 Your max alignment was 13 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 201 Ring identification only worked 4 times out of 39 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 67% Amulet drop chance was reduced to 99% Implant drop chance was reduced to 83% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 60% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: techniques (turn 281) You had blown your chance of training the techniques skill The following skill became untrainable if you tried to train it too early: club (turn 110) The following skill became untrainable after a while: riding (turn 33314) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 13934) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7085 Monster spawn increase reached its maximum at turn 152405 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 866632 The monster class that cannot be genocided was troll The monster class that was spawned more often: kobold (freq bonus 3) The monster species that spawned more often: calmer plummiest (freq bonus 48) The monster species that spawned more often: thorned strider (freq bonus 30) The monster species that spawned more often: apprentice spore lichen (freq bonus 42) The monster species that spawned more often: petty wild dog (freq bonus 16) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 6) The monster species that spawned more often: dehumidifying bike (freq bonus 16) The monster species that spawned more often: bettered jabbing (freq bonus 36) The monster species that spawned more often: green devil (freq bonus 14) The monster species that spawned more often: agent black colony (freq bonus 6) The monster species that spawned more often: battery hen (freq bonus 5) The monster species that spawned more often: admiration fleeting (freq bonus 48) The monster species that spawned more often: locksmith (freq bonus 20) The monster species that spawned more often: sanity turret (freq bonus 8) The monster species that spawned more often: materializing goodliest (freq bonus 10) The monster species that spawned more often: Detective Kriminologist (freq bonus 32) The monster species that spawned more often: ingestion wonderment (freq bonus 15) The monster species that spawned more often: annoying leprechaun (freq bonus 9) The monster species that spawned more often: wrap golem (freq bonus 10) The monster species that spawned more often: frontal instruction grandpa (freq bonus 16) The monster species that spawned more often: blank stalk (freq bonus 63) The monster trait that was more common: monsters that squeek (freq bonus 32) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster species that never randomly spawned: true weeping angel The monster species that never randomly spawned: cantoned interlunar The monster species that never randomly spawned: petty jungle hunter The monster species that never randomly spawned: porter gray ooze The monster species that never randomly spawned: energy warp patch The monster species that never randomly spawned: taker mushroom The monster species that never randomly spawned: thundershock eel The monster species that never randomly spawned: giant yellow mouse The monster species that never randomly spawned: wilding liberationist The monster species that never randomly spawned: delicacy pompously The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 15) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 2) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 6) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 17) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 12) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 4) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 5) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 11) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 2) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 5) Next attribute increase check would have come at turn 1164 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 7 You were stunned (0) You were heterosexual You were prevented from having fire resistance (0) You were prevented from having displacement (0) You had 1353 points of nutrition remaining You had physical resistance You had spell resistance You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. Ehekatl of Luck was very angry with you (6) You could not have safely prayed (114) You are dead Spells known in the end Name Level Category Fail Memory a - forbidden knowledge 1 occult 0% 134% b - inertia control 6 occult 0% 499% c - satisfy hunger 4 occult 0% 299% d - phase door 4 occult 0% 299% Techniques known in the end Name Level Status sigil of discharge 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Reloading(106) invoke deity 2 R Prepared(0) disarm 2 O Prepared(0) reverse identify 2 O Prepared(0) bug spray 2 O Prepared(0) shopping queen 2 O Prepared(0) over-ray 2 O Prepared(0) call the police 2 O Not Ready(1812) dominate 2 O Prepared(0) wild slashing 2 O Prepared(0) perilous whirl 2 O Prepared(0) Discoveries Scrolls scroll of identify (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of stinking cloud (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of healing (GOAL GOREST) scroll of mana (MAKE ATTACK WHEN BATTLE) scroll of phase door (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of standard id (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of cure (TO DO CANCENUS) * scroll of extra healing (SVDUNPX SVPXUNPX) * scroll of greater mana restoration (DDOS ATTACK) Spellbooks spellbook of forbidden knowledge (tame) spellbook of inertia control (powered) spellbook of satisfy hunger (disintegrating) spellbook of phase door (received) Potions potion of extra healing (emerald) potion of healing (polka-dot) Rings ring of teleport control (cut) Wands wand of inertia control (ironwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (2 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12800 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) martial arts [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Master] (max Master) (12800 of 25000) knife [Master] (max Master) (12805 of 25000) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Master] (max Master) (12800 of 25000) morning star [Master] (max Master) (12800 of 25000) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) whip [Master] (max Master) (12800 of 25000) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Expert] (max Expert) (5400 of 12800) occult spells [Wizard] (max Wizard) (25018 of 43200) Goodbye Lymia the Occult Master...