Lymia, chaotic female tumblrer Occult Master ---- .$.. --8...| ..... |.{.- |.@.| -.--- [Lymia the Risky Apprentice] St4 Dx6 Co8 In16 Wi10 Ch5 OccTumFemCha+X S0 Dlvl:1 $0 HP-1(8) Pw33(33) AC8 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race tumblrer Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! spellbook of blinding ray - This is a spellbook. Color: cyan. Material: paper. Appearance: cyan. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Shoots invisible rays that can blind monsters. spellbook of totem summoning - This is a spellbook. Color: gray. Material: paper. Appearance: gun-shaped. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Requires a corpse, which has to be either in your inventory or at your feet, and which will be used up; it will come alive, and has a chance of being tame. You will take up to 100 points of damage though, and sometimes it backfires, summoning hostile monsters and reducing your maximum mana. Pick an object. @ a human or elf or you (tumblrer occult master called Lymia) Accessing Pokedex entry for occult master... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical What do you want to read? [a-dhl-r or ?*] As you read the scroll, it disappears. You have found a scroll of genocide! What monster do you want to genocide? [type the name] Such creatures do not exist in this world. What monster do you want to genocide? [type the name] Wiped out all tumblrers. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 54% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 63% Implant drop chance was reduced to 89% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 85% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: long sword (turn 46) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2808) The following skill became untrainable after a while: unicorn horn (turn 46192) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 52360) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32641 Monster spawn increase reached its maximum at turn 279145 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 874055 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: vortex (freq bonus 6) The monster species that spawned more often: bright white mushroom (freq bonus 72) The monster species that spawned more often: unspecific scamping (freq bonus 8) The monster species that spawned more often: grosbeak light (freq bonus 32) The monster species that spawned more often: disenchanter bat (freq bonus 40) The monster species that spawned more often: reaper warp patch (freq bonus 28) The monster species that spawned more often: gray dragon (freq bonus 28) The monster species that spawned more often: nonsense lobster (freq bonus 16) The monster species that spawned more often: brothered objective (freq bonus 14) The monster species that spawned more often: Agone (freq bonus 22) The monster species that spawned more often: harmonize taping (freq bonus 14) The monster species that spawned more often: petty cockatrice (freq bonus 33) The monster species that spawned more often: fourk spectre (freq bonus 20) The monster species that spawned more often: Avatar of Roflth (freq bonus 42) The monster species that spawned more often: large group kobold (freq bonus 54) The monster species that spawned more often: snakeman (freq bonus 60) The monster species that spawned more often: sootball (freq bonus 36) The monster species that spawned more often: rocket turret (freq bonus 16) The monster species that spawned more often: chaotic warrior (freq bonus 21) The monster species that spawned more often: Thorwald (freq bonus 33) The monster species that spawned more often: resos (freq bonus 40) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 12) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster species that never randomly spawned: Magdalena's dancing shoe The monster species that never randomly spawned: dark mushroom The monster species that never randomly spawned: Verena's worn-out combat boot The monster species that never randomly spawned: dogear strengthened mischance The monster species that never randomly spawned: blowup doll The monster species that never randomly spawned: metallic laser The monster species that never randomly spawned: exit The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: despotic tickled The monster species that never randomly spawned: eternal eye The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 45) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 9) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 2) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 6) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 16) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 2) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 5) Next attribute increase check would have come at turn 991 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (180) You are dead Spells known in the end Name Level Category Fail Memory a - forbidden knowledge 6 occult 0% 500% b - totem summoning 6 occult 0% 500% c - blinding ray 2 occult 0% 100% d - horrify 4 occult 0% 300% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) reverse identify 1 O Prepared(0) bug spray 1 O Prepared(0) shopping queen 1 O Prepared(0) over-ray 1 O Prepared(0) call the police 1 O Prepared(0) dominate 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) Discoveries Scrolls scroll of genocide (POKEDEX REGISTRATION COMPLETE) scroll of stinking cloud (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of healing (EFFECT MORE APPEARING) scroll of mana (HITME) scroll of phase door (ORKAEL) scroll of standard id (HP RECOVERY BY GRAUP) scroll of cure (PHORPHORBA BAIBO PHORBORBA) * scroll of extra healing (ATTACK BY POLYGONAL) * scroll of greater mana restoration (BUGNOSE) Spellbooks spellbook of forbidden knowledge (paperback) spellbook of totem summoning (gun-shaped) spellbook of blinding ray (cyan) spellbook of horrify (colorglad) Potions potion of extra healing (carcinogenic) potion of full healing (reddish) Rings ring of random effects (color changing) Wands wand of inertia control (cinnabar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12801 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) martial arts [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Master] (max Master) (12800 of 25000) knife [Master] (max Master) (12800 of 25000) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Master] (max Master) (12800 of 25000) morning star [Master] (max Master) (12800 of 25000) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) whip [Master] (max Master) (12800 of 25000) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Expert] (max Expert) (5400 of 12800) occult spells [Wizard] (max Wizard) (25000 of 43200) Goodbye Lymia the Occult Master...