Lymia, chaotic male tumblrer Occult Master ----.- .....| ---.....--- |.@........ |.........| ---.....--- .....| ------ [Lymia the Risky Apprentice] St4 Dx7 Co8 In18 Wi8 Ch9 OccTumMalCha+X S0 Dlvl:1 $0 HP8(8) Pw33(33) AC8 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Implant drop chance was reduced to 87% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 56% Monster death drops spawned with only 92% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: body spells (turn 5) The following skill became untrainable if you tried to train it too early: axe (turn 1690) The following skill became untrainable after a while: dagger (turn 27395) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 60716) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62869 Monster spawn increase reached its maximum at turn 160848 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 16883440 The monster class that cannot be genocided was worm The monster class that was spawned more often: nemese (freq bonus 3) The monster color that was spawned more often: red (freq bonus 6) The monster species that spawned more often: syncope signaller (freq bonus 20) The monster species that spawned more often: pustulent force patch (freq bonus 24) The monster species that spawned more often: beige growth (freq bonus 24) The monster species that spawned more often: baron of hell (freq bonus 8) The monster species that spawned more often: colorful growth (freq bonus 24) The monster species that spawned more often: dude who thinks he's cool (freq bonus 21) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 16) The monster species that spawned more often: shreveport shoal (freq bonus 10) The monster species that spawned more often: monstrous monster (freq bonus 14) The monster species that spawned more often: invisible warp patch (freq bonus 48) The monster species that spawned more often: concrete unicorn (freq bonus 12) The monster species that spawned more often: undead gamer (freq bonus 20) The monster species that spawned more often: developer (freq bonus 16) The monster species that spawned more often: iron slime (freq bonus 18) The monster species that spawned more often: kurast boo (freq bonus 24) The monster species that spawned more often: chaos imperator (freq bonus 28) The monster species that spawned more often: adult amphitere (freq bonus 15) The monster species that spawned more often: sepia warp fungus (freq bonus 12) The monster species that spawned more often: fallen maia (freq bonus 5) The monster species that spawned more often: starling evened robing shalt (freq bonus 12) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 3) The monster trait that was more common: monsters that are unsolid (freq bonus 3) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 10) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 3) The monster species that never randomly spawned: black shuck The monster species that never randomly spawned: Electrodini The monster species that never randomly spawned: nhtng horror The monster species that never randomly spawned: spring wolf The monster species that never randomly spawned: porter mean robber The monster species that never randomly spawned: pile of purchase coins The monster species that never randomly spawned: phase growth The monster species that never randomly spawned: inertia colony The monster species that never randomly spawned: Sabrina's block-heeled sandal The monster species that never randomly spawned: kajoe The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 32) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 16) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 8) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 72) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 4) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 10) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 2) Next attribute increase check would have come at turn 724 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (184) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 100% b - totem summoning 6 occult 0% 500% c - code editing 4 occult 0% 300% d - nexus field 7 occult 0% 600% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) reverse identify 1 O Prepared(0) bug spray 1 O Prepared(0) shopping queen 1 O Prepared(0) over-ray 1 O Prepared(0) call the police 1 O Prepared(0) dominate 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) Discoveries Scrolls scroll of remove curse (IMMORTAL DUNGEON) scroll of stinking cloud (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of healing (BWARHARHARHARHAR) scroll of mana (AAIO) scroll of phase door (OIL YOU ASSHOLE) scroll of standard id (ACHAT SHTAYIM SHALOSH) scroll of cure (POWER RAISED BY THINK FOR) * scroll of extra healing (PRZECIAZONY) * scroll of greater mana restoration (TUOE DISNI) Spellbooks spellbook of mimicry (discharged) spellbook of totem summoning (magnificent) spellbook of code editing (foreign) spellbook of nexus field (tattered) Potions potion of enlightenment (bubbly) potion of training (illuminated) Rings ring of gain wisdom (compost) Wands wand of spellbinder (celestial) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12800 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) martial arts [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Master] (max Master) (12800 of 25000) knife [Master] (max Master) (12800 of 25000) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Master] (max Master) (12800 of 25000) morning star [Master] (max Master) (12800 of 25000) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) whip [Master] (max Master) (12800 of 25000) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Expert] (max Expert) (5400 of 12800) occult spells [Wizard] (max Wizard) (25000 of 43200) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.