Lymia, chaotic female tumblrer Occult Master ------------- |.......%...| |.....%.....| |...........| |......%...$+ ----#----.--- #,,,,,,,$# ---#---,,, -.....|,## ......|,# .....|,# ....|,# ..|,# ####,# #,,,,# #######,#### #,,@,,,,# ######## [Lymia the Dark Magician] St7 Dx8 Co8 In15 Wi17 Ch8 OccTumFemCha+X S264 Dlvl:2 $0 HP21(21) Pw83(83) AC7 Xp3/41 T169 Bli Stn Latest messages Welcome to experience level 3. The Rame Duck bites you! [-1 -> 20] Collusion! You kill it! There is a set of iron bars in the way! You hear a door open. There is a set of iron bars in the way! There is a wall in the way! (2x) There is a set of iron bars in the way! You hear a door open. There is a wall in the way! You see here an elder flower potion {0}. There is a wall in the way! You see here an elder flower potion {0}. s - an elder flower potion {0}. What do you want to drink? [jks or ?*] A cloud of darkness falls upon you. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: stealth You could not have this property intrinsically: magic resistance Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 39 Gem identification only worked 100 times out of 405 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 46% Tool drop chance was reduced to 80% Food drop chance was reduced to 95% Monster death drops spawned with only 94% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: missile weapons (turn 863) The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 150) The following skill became untrainable after a while: chaos spells (turn 62199) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 19578) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45472 Monster spawn increase reached its maximum at turn 136739 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 515186 The monster class that cannot be genocided was gnome The monster class that was spawned more often: nemese (freq bonus 5) The monster color that was spawned more often: white (freq bonus 4) The monster species that spawned more often: centaur shaman (freq bonus 27) The monster species that spawned more often: carnality finickier tessellated trusteeship (freq bonus 9) The monster species that spawned more often: blaster turret (freq bonus 24) The monster species that spawned more often: frogman chieftain (freq bonus 7) The monster species that spawned more often: shrunken head (freq bonus 39) The monster species that spawned more often: holed wall (freq bonus 9) The monster species that spawned more often: dip spoonily lame (freq bonus 20) The monster species that spawned more often: shimmering force fungus (freq bonus 27) The monster species that spawned more often: dunging ironically mandrill (freq bonus 21) The monster species that spawned more often: secluded stalk (freq bonus 8) The monster species that spawned more often: banished soul (freq bonus 42) The monster species that spawned more often: snap-dragon-fly (freq bonus 16) The monster species that spawned more often: Kop (freq bonus 36) The monster species that spawned more often: dream mold (freq bonus 7) The monster species that spawned more often: flying rogue (freq bonus 54) The monster species that spawned more often: dim fungus (freq bonus 24) The monster species that spawned more often: orthogonality mucky shove (freq bonus 66) The monster species that spawned more often: siege door (freq bonus 40) The monster species that spawned more often: uruk berserker (freq bonus 7) The monster species that spawned more often: adore debacle (freq bonus 14) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 6) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 15) The monster trait that was more common: monsters that are extra nasty (freq bonus 3) The monster species that never randomly spawned: nature's wrath The monster species that never randomly spawned: Sabrina's plateau boot The monster species that never randomly spawned: The Walking Daikon The monster species that never randomly spawned: zinc dragon bat The monster species that never randomly spawned: ether shifter The monster species that never randomly spawned: facehugger The monster species that never randomly spawned: irresistible fungus The monster species that never randomly spawned: car-driving superthief The monster species that never randomly spawned: wine village ogre The monster species that never randomly spawned: tentacled atlantean The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 92) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 17) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 8) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 6) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 11) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 2) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 41) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 3) Next attribute increase check would have come at turn 1743 Strength training was 4 Dexterity training was 1 Wisdom training was 1 Constitution training was 7 You were stunned (0) You were blinded (381) You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having reflection (0) You had 1327 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - mana battery 3 occult 0% 199% b - inertia control 6 occult 0% 499% c - blinding ray 2 occult 0% 99% d - redemption 7 occult 0% 599% Techniques known in the end Name Level Status sigil of discharge 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) disarm 3 O Prepared(0) reverse identify 3 O Prepared(0) bug spray 3 O Prepared(0) shopping queen 3 O Prepared(0) over-ray 3 O Prepared(0) call the police 3 O Prepared(0) dominate 3 O Prepared(0) wild slashing 3 O Prepared(0) perilous whirl 3 O Prepared(0) Discoveries Scrolls scroll of genocide (SNU QQQ) scroll of stinking cloud (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of healing (REDUC ENEMY POWER BY COQUETRY) scroll of mana (AHORA HE ENCONTRADO MUNICIONES) scroll of phase door (YUM YUM) scroll of standard id (SOME THING YOU CHOOSE) scroll of cure (STUNT PROTECTED HAS NO SUPESTATE) * scroll of extra healing (NOGROKO) * scroll of greater mana restoration (SCHLAE FEL BUE SCHEL FLUE GEL) Spellbooks spellbook of mana battery (destructive) spellbook of inertia control (heartwarming) spellbook of blinding ray (silver) spellbook of redemption (wide) Potions potion of fire (aromatic) potion of acid (greenish-blue) potion of blindness (elder flower) Rings ring of regeneration (hardened) Wands wand of sterilize (chemical) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12801 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) martial arts [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Master] (max Master) (12800 of 25000) knife [Master] (max Master) (12805 of 25000) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Master] (max Master) (12800 of 25000) morning star [Master] (max Master) (12800 of 25000) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) whip [Master] (max Master) (12800 of 25000) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Expert] (max Expert) (5400 of 12800) occult spells [Wizard] (max Wizard) (25000 of 43200) Goodbye Lymia the Occult Master...