Lymia, chaotic male tumblrer Occult Master # --------|--- |........... |..........| |.....@....| |..........| ------------ [Lymia the Risky Apprentice] St8 Dx7 Co9 In14 Wi21 Ch9 OccTumMalCha+X S0 Dlvl:1 $0 HP8(8) Pw33(33) AC8 Xp1/0 T1 Stn Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race tumblrer Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 88% chance Wand drop chance was reduced to 96% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 54% Tool drop chance was reduced to 79% Food drop chance was reduced to 92% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: long sword (turn 4) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 11) The following skill became untrainable after a while: mace (turn 40883) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 37309) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42096 Monster spawn increase reached its maximum at turn 184086 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2598804 The monster class that cannot be genocided was nymph The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: sympathize unseduced refute (freq bonus 12) The monster species that spawned more often: chaos rulechanger (freq bonus 60) The monster species that spawned more often: charcoal mold (freq bonus 15) The monster species that spawned more often: green mold (freq bonus 8) The monster species that spawned more often: spirit baboon (freq bonus 42) The monster species that spawned more often: heaven piercer (freq bonus 18) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 7) The monster species that spawned more often: trajectory whapped (freq bonus 8) The monster species that spawned more often: americanize freshwater (freq bonus 16) The monster species that spawned more often: grid bug (freq bonus 12) The monster species that spawned more often: skeleton sentai (freq bonus 20) The monster species that spawned more often: acid turret (freq bonus 42) The monster species that spawned more often: hand druj (freq bonus 14) The monster species that spawned more often: Pantyhose (freq bonus 36) The monster species that spawned more often: M-A production unit mark V (freq bonus 21) The monster species that spawned more often: bad warp patch (freq bonus 9) The monster species that spawned more often: frank stone (freq bonus 4) The monster species that spawned more often: winged-demon (freq bonus 21) The monster species that spawned more often: halfling slinger (freq bonus 18) The monster species that spawned more often: snore fungus (freq bonus 42) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 6) The monster trait that was more common: monsters that have claw attacks (freq bonus 6) The monster trait that was more common: monsters that count as orc (freq bonus 12) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 3) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster species that never randomly spawned: disintegration ant The monster species that never randomly spawned: brown force fungus The monster species that never randomly spawned: drydrip warp fungus The monster species that never randomly spawned: inscription sarcasm The monster species that never randomly spawned: gorgimaera The monster species that never randomly spawned: yahooism dimple The monster species that never randomly spawned: white naga The monster species that never randomly spawned: cooling turret The monster species that never randomly spawned: disintegration kobold The monster species that never randomly spawned: ravish brutifying inexorably glumly upshifting The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 11) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 4) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 299) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 39) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 8) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 51) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 6) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 98) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 96) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: hole (freq bonus 8) Next attribute increase check would have come at turn 696 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - forbidden knowledge 6 occult 0% 500% b - possession 7 occult 0% 600% c - fire golem 6 occult 0% 500% d - nexus field 7 occult 0% 600% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) reverse identify 1 O Prepared(0) bug spray 1 O Prepared(0) shopping queen 1 O Prepared(0) over-ray 1 O Prepared(0) call the police 1 O Prepared(0) dominate 1 O Prepared(0) wild slashing 1 O Prepared(0) perilous whirl 1 O Prepared(0) Discoveries Scrolls scroll of inventory id (VENZAR BORGAVVE) scroll of stinking cloud (NO TNILCYR ALLIK) scroll of healing (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of mana (SKCUS YELDUD) scroll of phase door (IAOMORMOROTOKONBAI) scroll of standard id (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of cure (EARLYGAME LATEGAME ENDGAME) * scroll of extra healing (EFFAITH ANDWYOL STATWS) * scroll of greater mana restoration (WEATHER GH-KISS) Spellbooks spellbook of forbidden knowledge (black-listed) spellbook of possession (korean) spellbook of fire golem (tender) spellbook of nexus field (glittering) Potions potion of sleeping (polka-dot) potion of see invisible (prickly ash) Rings ring of poison resistance (class) Wands wand of spellbinder (round cube) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12800 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Master] (max Master) (12800 of 25000) martial arts [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Master] (max Master) (12800 of 25000) knife [Master] (max Master) (12800 of 25000) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Master] (max Master) (12800 of 25000) morning star [Master] (max Master) (12800 of 25000) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) whip [Master] (max Master) (12800 of 25000) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Expert] (max Expert) (5400 of 12800) occult spells [Wizard] (max Wizard) (25000 of 43200) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.