Lymia, chaotic female mouldic Occult Master --------- |.......| |..x....| |....@..| +.......| |.`.....+ ........| --------- [Lymia the Risky Apprentice] St5 Dx6 Co4 In16 Wi12 Ch9 OccMouFemCha+X S0 Dlvl:1 $0 HP8(8) Pw38(38) AC11 Xp1/0 T1 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race mouldic Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: see invisible You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 32 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 299 Tool identification only worked 5 times out of 42 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 93% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 95% Armor drop chance was reduced to 87% Food drop chance was reduced to 73% Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: attack spells (turn 5) The following skill became untrainable if you tried to train it too early: petkeeping (turn 77) The following skill became untrainable after a while: riding (turn 24341) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 46622) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 101017 Monster spawn increase reached its maximum at turn 455049 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 418950 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: naga (freq bonus 6) The monster species that spawned more often: ureic subschedule (freq bonus 15) The monster species that spawned more often: bronze thunderlord (freq bonus 9) The monster species that spawned more often: enforcer unbearably overfilling calorimeter (freq bonus 21) The monster species that spawned more often: Shami-Amourae (freq bonus 18) The monster species that spawned more often: hideous ogre mage (freq bonus 30) The monster species that spawned more often: Sachiel, Angel of Destruction (freq bonus 14) The monster species that spawned more often: volt turret (freq bonus 30) The monster species that spawned more often: void growth (freq bonus 18) The monster species that spawned more often: undead kurwa (freq bonus 27) The monster species that spawned more often: Gwynharwyf (freq bonus 48) The monster species that spawned more often: venerating hypersensitizing (freq bonus 10) The monster species that spawned more often: shaky goblin (freq bonus 54) The monster species that spawned more often: thieving type (freq bonus 40) The monster species that spawned more often: lilac fungus (freq bonus 32) The monster species that spawned more often: snore force patch (freq bonus 42) The monster species that spawned more often: unsexy master mind flayer (freq bonus 18) The monster species that spawned more often: gravity spore (freq bonus 16) The monster species that spawned more often: green killer tomato (freq bonus 18) The monster species that spawned more often: inka fighter (freq bonus 36) The monster species that spawned more often: surfiest loudliest (freq bonus 48) The monster trait that was more common: monsters that hiss (freq bonus 9) The monster species that never randomly spawned: psybur The monster species that never randomly spawned: drowned dead The monster species that never randomly spawned: juggernaut The monster species that never randomly spawned: oxlip peaty The monster species that never randomly spawned: Daoloth, the Render of the Veils The monster species that never randomly spawned: byakhee The monster species that never randomly spawned: tu-tara shieldsnapper The monster species that never randomly spawned: fanged horror The monster species that never randomly spawned: coach virginity The monster species that never randomly spawned: air mewlip The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 46) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 136) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 12) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 53) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 70) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 9) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 7) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 2) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 44) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 6) Next attribute increase check would have come at turn 816 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (451) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 100% b - possession 7 occult 99% 600% c - blinding ray 2 occult 0% 100% d - command demon 6 occult 98% 500% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of enchant armor (HOYO HOYO) scroll of stinking cloud (T A C H) scroll of healing (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of mana (KSIAZKA DZWONEK I SWIECA) scroll of phase door (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of standard id (PUUN TAFFY) scroll of cure (ADD STRENGTHS DIVIDE EVENLY) * scroll of extra healing (BUTANG ZOOMBOINGY ZOLIZEAL) * scroll of greater mana restoration (SNOWMAN WITHOUT SNOW) Spellbooks spellbook of mimicry (crying) spellbook of possession (sour) spellbook of blinding ray (complementary) spellbook of command demon (punching) Potions potion of fruit juice (mint) potion of gain energy (dark green) Rings ring of gain wisdom (alloy) Wands wand of spellbinder (perforated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.