Lymia, chaotic male mouldic Occult Master -------- |.....@+ |......| |......| |....$. |....--- ----- [Lymia the Risky Apprentice] St7 Dx7 Co4 In18 Wi18 Ch5 OccMouMalCha+X S0 Dlvl:1 $0 HP8(8) Pw35(35) AC11 Xp1/0 T1 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race mouldic Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 16% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 88% Tool drop chance was reduced to 56% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: healing spells (turn 47) The following skill became untrainable if you tried to train it too early: body spells (turn 72) The following skill became untrainable after a while: enchantment spells (turn 24848) The following skill couldn't be trained before a certain turn number is reached: searching (turn 38176) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 37648 Monster spawn increase reached its maximum at turn 209792 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3831212 The monster class that cannot be genocided was light The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: human zombie (freq bonus 8) The monster species that spawned more often: chaotic rat (freq bonus 7) The monster species that spawned more often: violet spore (freq bonus 7) The monster species that spawned more often: cerulean ogre (freq bonus 6) The monster species that spawned more often: wise spirit (freq bonus 18) The monster species that spawned more often: atomic quantum mechanic (freq bonus 12) The monster species that spawned more often: rotten icky thing (freq bonus 15) The monster species that spawned more often: porter taker spore (freq bonus 8) The monster species that spawned more often: xorn king (freq bonus 3) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 60) The monster species that spawned more often: pylori anything refolding torero galvanize (freq bonus 7) The monster species that spawned more often: boil-covered wretch (freq bonus 2) The monster species that spawned more often: silly nymph (freq bonus 9) The monster species that spawned more often: really dangerous growth (freq bonus 12) The monster species that spawned more often: ghostly lich (freq bonus 24) The monster species that spawned more often: ancient otyugh (freq bonus 4) The monster species that spawned more often: giant wolf tick (freq bonus 24) The monster species that spawned more often: pink beetle (freq bonus 12) The monster species that spawned more often: animated bronze statue (freq bonus 8) The monster species that spawned more often: fetish blowdart (freq bonus 12) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster species that never randomly spawned: armor-piercing lich The monster species that never randomly spawned: arctic abyss The monster species that never randomly spawned: guardian o' the forest The monster species that never randomly spawned: drone warp patch The monster species that never randomly spawned: radiant force patch The monster species that never randomly spawned: crashbug causer The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: probation bimetallic misplace The monster species that never randomly spawned: trap patch The monster species that never randomly spawned: leocentaur shaman The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 6) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 6) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 12) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 7) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 10) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 10) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 1) Next attribute increase check would have come at turn 1030 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (129) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 100% b - totem summoning 6 occult 98% 500% c - code editing 4 occult 0% 300% d - redemption 7 occult 99% 600% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of sleep (ROLL IS 5 AND BECOME STRONGER) scroll of stinking cloud (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of healing (BREATH WEAPON 1 USED) scroll of mana (ELF CANT TO BE POISONING) scroll of phase door (ARGA NECROMUTATION GDA) scroll of standard id (FWQWGADZ) scroll of cure (KNIRHS YMEV OLI) * scroll of extra healing (SECTUM SEMPRA) * scroll of greater mana restoration (MAKED FLOT STONE TO HURTED ENEMYTRAP) Spellbooks spellbook of mimicry (light green) spellbook of totem summoning (watery) spellbook of code editing (salted) spellbook of redemption (conspiratory) Potions potion of water (clear) potion of extra healing (cherry-blossom) Rings ring of conflict (platinum) Wands wand of inertia control (nodular) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.