Lymia, chaotic female mouldic Occult Master ------ |.@..| +....| |....| |....| ---.-- [Lymia the Risky Apprentice] St8 Dx7 Co5 In9 Wi11 Ch5 OccMouFemCha+X S0 Dlvl:1 $0 HP8(8) Pw37(37) AC11 Xp1/0 T1 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race mouldic Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: double attacks You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 93% chance Musable item generation frequency had a negative bias of 23% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 93% Tool drop chance was reduced to 98% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: devices (turn 93) The following skill became untrainable if you tried to train it too early: body armor (turn 258) The following skill became untrainable after a while: elemental spells (turn 40294) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 9822) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 10412 Monster spawn increase reached its maximum at turn 78806 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1093500 The monster class that cannot be genocided was kobold The monster class that was spawned more often: trapper or lurker above (freq bonus 5) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: Alexia (freq bonus 36) The monster species that spawned more often: liquorice upsetting dyeweed (freq bonus 21) The monster species that spawned more often: undead foxhound agent (freq bonus 108) The monster species that spawned more often: adult leviathan (freq bonus 24) The monster species that spawned more often: arctic fern spore (freq bonus 36) The monster species that spawned more often: potion trove (freq bonus 12) The monster species that spawned more often: ice golem (freq bonus 27) The monster species that spawned more often: misinstructed pseudoclassic (freq bonus 14) The monster species that spawned more often: kobold cleric (freq bonus 36) The monster species that spawned more often: social disorder (freq bonus 84) The monster species that spawned more often: giant ebony frog (freq bonus 16) The monster species that spawned more often: insurmountable warp patch (freq bonus 30) The monster species that spawned more often: mah sephirah (freq bonus 24) The monster species that spawned more often: Danielle's combat boot (freq bonus 9) The monster species that spawned more often: aligned laser (freq bonus 16) The monster species that spawned more often: absent stalk (freq bonus 48) The monster species that spawned more often: island centaur (freq bonus 12) The monster species that spawned more often: mountain centaur (freq bonus 8) The monster species that spawned more often: corrosive light (freq bonus 44) The monster species that spawned more often: speedrubber (freq bonus 16) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster species that never randomly spawned: Yvonne's soft sneaker The monster species that never randomly spawned: cash-stealing teacher The monster species that never randomly spawned: sparkplug instinctively The monster species that never randomly spawned: cloned New Vegas NPC The monster species that never randomly spawned: disgusting force fungus The monster species that never randomly spawned: old black dragon The monster species that never randomly spawned: Aram The monster species that never randomly spawned: Aee The monster species that never randomly spawned: magic-colored colony The monster species that never randomly spawned: SJW lawyer The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 43) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 4) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 287) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 17) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 5) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 18) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 51) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 8) Next attribute increase check would have come at turn 637 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - mana battery 3 occult 0% 200% b - spellbinder 3 occult 0% 200% c - fire golem 6 occult 98% 500% d - command demon 6 occult 98% 500% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of enchant weapon (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of stinking cloud (ULULULULOHH) scroll of healing (ESQUECER OS RENUNCIANTES) scroll of mana (OPGELEVELT) scroll of phase door (PLUS 100 MAGIC MARKER) scroll of standard id (LOGUNO JIVYA EVILYVON) scroll of cure (I WAS BORN MALE BUT NOW IM A WOMAN) * scroll of extra healing (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) * scroll of greater mana restoration (IL NEMICO E STATO VENDUTO) Spellbooks spellbook of mana battery (court) spellbook of spellbinder (underworld) spellbook of fire golem (convicted) spellbook of command demon (green eyed) Potions potion of see invisible (radiating) potion of gain ability (nettle) Rings ring of gain strength (wet) Wands wand of sterilize (celestial) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.