Lymia, chaotic female mouldic Occult Master -.------ |......| |....:.+ |......| |......+ |.@....| |....$.| -------- [Lymia the Risky Apprentice] St7 Dx9 Co8 In18 Wi14 Ch8 OccMouFemCha+X S0 Dlvl:1 $0 HP8(8) Pw39(39) AC10 Xp1/0 T1 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race mouldic Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 159 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 17 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 88% Implant drop chance was reduced to 72% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 77% Tool drop chance was reduced to 82% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: shield (turn 37) The following skill became untrainable if you tried to train it too early: divination spells (turn 578) The following skill became untrainable after a while: body spells (turn 47676) The following skill couldn't be trained before a certain turn number is reached: riding (turn 40062) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 42372 Monster spawn increase reached its maximum at turn 141942 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7037239 The monster class that cannot be genocided was worm The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: werejackal (freq bonus 5) The monster species that spawned more often: currie telephonically (freq bonus 8) The monster species that spawned more often: dark dwarven priest (freq bonus 15) The monster species that spawned more often: Kop Katcher (freq bonus 12) The monster species that spawned more often: opal stalk (freq bonus 9) The monster species that spawned more often: High Elvenking (freq bonus 4) The monster species that spawned more often: freemason abbot (freq bonus 20) The monster species that spawned more often: absent growth (freq bonus 27) The monster species that spawned more often: separation pinball unperturbable animist (freq bonus 6) The monster species that spawned more often: hellpit vortex (freq bonus 10) The monster species that spawned more often: lion-shaped golem (freq bonus 3) The monster species that spawned more often: crystal golem (freq bonus 6) The monster species that spawned more often: Linda (freq bonus 36) The monster species that spawned more often: baby ruby dragon (freq bonus 16) The monster species that spawned more often: adult blood dragon (freq bonus 4) The monster species that spawned more often: watch dragon (freq bonus 12) The monster species that spawned more often: young spirit (freq bonus 36) The monster species that spawned more often: horror fish (freq bonus 6) The monster species that spawned more often: banished potatoes (freq bonus 12) The monster species that spawned more often: unveil arriving (freq bonus 8) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 6) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster species that never randomly spawned: Aggravation The monster species that never randomly spawned: evasive rifleman The monster species that never randomly spawned: armor gnome The monster species that never randomly spawned: scavenger The monster species that never randomly spawned: RNG Kaptain The monster species that never randomly spawned: apprentice light wall The monster species that never randomly spawned: smart missile The monster species that never randomly spawned: gangrenous wyrm The monster species that never randomly spawned: riffle exorcised ditty The monster species that never randomly spawned: adequacy irrepressibly The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 116) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 3) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 29) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 7) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 53) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 16) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 40) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 8) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 16) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 88) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 18) Next attribute increase check would have come at turn 183 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having peacevision (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - backfire 1 occult 0% 100% b - spellbinder 3 occult 0% 200% c - satisfy hunger 4 occult 0% 300% d - command demon 6 occult 98% 500% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (CRIAEDO) scroll of stinking cloud (AYY LMAO) scroll of healing (GHOTI) scroll of mana (IRC CHANNEL SLASHEMEXTENDED) scroll of phase door (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of standard id (EMULSION DARNEDER) scroll of cure (SERGEANT MC SHITHEAD) * scroll of extra healing (GOAL GOREST) * scroll of greater mana restoration (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) Spellbooks spellbook of backfire (doorstopping) spellbook of spellbinder (dark blue) spellbook of satisfy hunger (goofy) spellbook of command demon (colorful) Potions potion of object detection (cacao) potion of paralysis (creepy) Rings ring of searching (ceramic) Wands wand of inertia control (noticeable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.