Lymia, chaotic female mouldic Occult Master --------------- |.........@...| ..............| |.............| |.............| |.............| --------------- [Lymia the Risky Apprentice] St10 Dx12 Co12 In18 Wi14 Ch3 OccMouFemCha+X S1 Dlvl:1 $1 HP8(8) Pw39(39) AC9 Xp1/0 T1 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race mouldic Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: wallwalking You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 79% Armor drop chance was reduced to 32% Food drop chance was reduced to 90% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: flail (turn 34) The following skill became untrainable if you tried to train it too early: spear (turn 1704) The following skill became untrainable after a while: divination spells (turn 49886) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 43990) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 81332 Monster spawn increase reached its maximum at turn 159885 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 335496 The monster class that cannot be genocided was ogre The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: black and white warp fungus (freq bonus 22) The monster species that spawned more often: stone mushroom (freq bonus 4) The monster species that spawned more often: pink naga hatchling (freq bonus 27) The monster species that spawned more often: gnome minecarver (freq bonus 18) The monster species that spawned more often: permamimicry ghost (freq bonus 51) The monster species that spawned more often: chuckling laser (freq bonus 12) The monster species that spawned more often: vampiric spore (freq bonus 6) The monster species that spawned more often: guardian lich (freq bonus 8) The monster species that spawned more often: disenchanter bat (freq bonus 8) The monster species that spawned more often: russian ant (freq bonus 5) The monster species that spawned more often: charger (freq bonus 20) The monster species that spawned more often: weird mushroom (freq bonus 9) The monster species that spawned more often: blood dragon (freq bonus 6) The monster species that spawned more often: Andrej (freq bonus 20) The monster species that spawned more often: giant green dragonfly (freq bonus 36) The monster species that spawned more often: merchantman raspingly georgian (freq bonus 24) The monster species that spawned more often: fierce battlehorse (freq bonus 15) The monster species that spawned more often: student assistant (freq bonus 3) The monster species that spawned more often: jumping tortoise (freq bonus 8) The monster species that spawned more often: Rita's sexy sandal (freq bonus 16) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 5) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 18) The monster species that never randomly spawned: water grue The monster species that never randomly spawned: insectoid The monster species that never randomly spawned: crater growth The monster species that never randomly spawned: ferrous force patch The monster species that never randomly spawned: angry watch lieutenant The monster species that never randomly spawned: stygian doll blowdart The monster species that never randomly spawned: depowered stalk The monster species that never randomly spawned: domoxorn The monster species that never randomly spawned: petty large pile of killer coins The monster species that never randomly spawned: domestic ogre The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 15) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 8) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 32) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 13) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 10) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 83) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 10) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 24) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 4) Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having phasing (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (540) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 100% b - tracker 6 occult 98% 500% c - satisfy hunger 4 occult 0% 300% d - horrify 4 occult 0% 300% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of identify (ETAOIN SHRDLU) scroll of stinking cloud (POKEMONGO GOTTA CHEAT EM ALL) scroll of healing (DIT DEDIDET DAET) scroll of mana (NEPHERIERI) scroll of phase door (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of standard id (RANDOM STAT CHANGE MANY) scroll of cure (MUD BODY TO SHOCK RESIST) * scroll of extra healing (READ ME) * scroll of greater mana restoration (AUTOEXEC BAT) Spellbooks spellbook of mimicry (amyflax) spellbook of tracker (leather) spellbook of satisfy hunger (hallucinating) spellbook of horrify (impenetrable) Potions potion of healing (brown oolong tea) potion of extra healing (raspberry) Rings ring of stealth (color changing) Wands wand of spellbinder (oozing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.