Lymia, chaotic male mouldic Occult Master `#` `@- ..`` |. . - [Lymia the Risky Apprentice] St5 Dx9 Co7 In13 Wi18 Ch6 OccMouMalCha+X S0 Dlvl:1 $0 HP8(8) Pw38(38) AC10 Xp1/0 T1 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race mouldic Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: magic resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 191 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 133 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 51% Armor drop chance was reduced to 85% Food drop chance was reduced to 90% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: crossbow (turn 22) The following skill became untrainable if you tried to train it too early: paddle (turn 858) The following skill became untrainable after a while: mace (turn 53227) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 7221) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 36528 Monster spawn increase reached its maximum at turn 195267 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2607264 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: wall monster (freq bonus 3) The monster species that spawned more often: astrodome driftage (freq bonus 20) The monster species that spawned more often: thickish lustful danging milling (freq bonus 18) The monster species that spawned more often: counterbalancing trademarking (freq bonus 28) The monster species that spawned more often: undefined creature (freq bonus 18) The monster species that spawned more often: opal patch (freq bonus 30) The monster species that spawned more often: undead school fish (freq bonus 12) The monster species that spawned more often: shadow master (freq bonus 10) The monster species that spawned more often: nessian pit fiend (freq bonus 10) The monster species that spawned more often: maulotaur (freq bonus 10) The monster species that spawned more often: falling growth (freq bonus 15) The monster species that spawned more often: black and white warp fungus (freq bonus 8) The monster species that spawned more often: quantum penetrator (freq bonus 12) The monster species that spawned more often: undead gnasher scorpion (freq bonus 10) The monster species that spawned more often: plasma hound (freq bonus 84) The monster species that spawned more often: fanatic minion (freq bonus 4) The monster species that spawned more often: faker (freq bonus 21) The monster species that spawned more often: piecker (freq bonus 28) The monster species that spawned more often: troll zombie (freq bonus 16) The monster species that spawned more often: troglodyte queen (freq bonus 40) The monster species that spawned more often: lsd trove (freq bonus 10) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster species that never randomly spawned: indigo colony The monster species that never randomly spawned: wrong laser The monster species that never randomly spawned: elected coining The monster species that never randomly spawned: red-hot draconian The monster species that never randomly spawned: king toad The monster species that never randomly spawned: sukkiri flower The monster species that never randomly spawned: translucent draconian The monster species that never randomly spawned: Touda, the Shikigami The monster species that never randomly spawned: The Unknown God The monster species that never randomly spawned: bastard troll The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 20) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 15) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 6) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 17) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 105) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 17) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 2) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 15) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 63) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 22) Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (374) You survived Spells known in the end Name Level Category Fail Memory a - mana battery 3 occult 0% 200% b - totem summoning 6 occult 98% 500% c - fire golem 6 occult 98% 500% d - phase door 4 occult 70% 300% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of identify (SEE YA CUNT) scroll of stinking cloud (PRIRUTSENIE) scroll of healing (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of mana (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of phase door (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of standard id (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of cure (NOBIMUS UPSCOTI) * scroll of extra healing (COPAC DE INUNDATII) * scroll of greater mana restoration (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) Spellbooks spellbook of mana battery (amazing) spellbook of totem summoning (bursting) spellbook of fire golem (indecisive) spellbook of phase door (ochre) Potions potion of invisibility (freezing) potion of full healing (emerald) Rings ring of stealth (finger-jamming) Wands wand of inertia control (persimmon wood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.