Lymia, chaotic female mouldic Occult Master - -----+------ .......$.....| |...........@| .............. |............| -------------- [Lymia the Risky Apprentice] St6 Dx5 Co5 In16 Wi14 Ch5 OccMouFemCha+X S0 Dlvl:1 $0 HP8(8) Pw39(39) AC12 Xp1/0 T1 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race mouldic Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: invisibility You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 160 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 199 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 70% chance Musable item generation frequency had a negative bias of 24% Wand drop chance was reduced to 79% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 35% Tool drop chance was reduced to 85% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: body spells (turn 20) The following skill became untrainable if you tried to train it too early: high heels (turn 140) The following skill became untrainable after a while: short sword (turn 56477) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 42858) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 86131 Monster spawn increase reached its maximum at turn 170182 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 704304 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: lizard (freq bonus 7) The monster species that spawned more often: beige mold (freq bonus 120) The monster species that spawned more often: hued earplug (freq bonus 54) The monster species that spawned more often: ribald weedy appellee acerbated (freq bonus 52) The monster species that spawned more often: sputa-flowing woman (freq bonus 44) The monster species that spawned more often: dream quasielemental (freq bonus 33) The monster species that spawned more often: giant ape (freq bonus 36) The monster species that spawned more often: Balam (freq bonus 16) The monster species that spawned more often: stalactite smasher (freq bonus 12) The monster species that spawned more often: inferred reticule (freq bonus 20) The monster species that spawned more often: smoothy rumpliest nappy introvert faust forewoman prearming accosted (freq bonus 40) The monster species that spawned more often: Mister Garbage Houses (freq bonus 9) The monster species that spawned more often: Vladimir the Master Vampire (freq bonus 36) The monster species that spawned more often: swearing whiny assumptive (freq bonus 18) The monster species that spawned more often: spawn camper (freq bonus 128) The monster species that spawned more often: giant ebony scorpion (freq bonus 54) The monster species that spawned more often: black warp patch (freq bonus 9) The monster species that spawned more often: healing iron piercer (freq bonus 54) The monster species that spawned more often: enhanced chicken (freq bonus 68) The monster species that spawned more often: wereearthelemental (freq bonus 16) The monster species that spawned more often: Unfair Archon (freq bonus 44) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster species that never randomly spawned: white naga hatchling The monster species that never randomly spawned: found soul The monster species that never randomly spawned: giant koala The monster species that never randomly spawned: samu turret The monster species that never randomly spawned: wandering horror The monster species that never randomly spawned: venom slime The monster species that never randomly spawned: brown ooze The monster species that never randomly spawned: satisfying loaf threnody causally diked The monster species that never randomly spawned: bronze colossus The monster species that never randomly spawned: flying undead centaur The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 11) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 45) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 3) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 5) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 84) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 4) Next attribute increase check would have come at turn 415 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (579) You survived Spells known in the end Name Level Category Fail Memory a - forbidden knowledge 1 occult 0% 100% b - totem summoning 6 occult 98% 500% c - blinding ray 2 occult 0% 100% d - redemption 7 occult 99% 600% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of enchant armor (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of stinking cloud (DZIEWCZYNKA ZAMOCZENIA) scroll of healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of mana (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of phase door (UPPERCASE SOUNDS LIKE SHOUTING) scroll of standard id (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of cure (ULULATING WAGGISH) * scroll of extra healing (INTERNATIONAL SHOE SIZE CONVERSION TABLE) * scroll of greater mana restoration (FRINDS ELF ATTACK) Spellbooks spellbook of forbidden knowledge (woodcut) spellbook of totem summoning (threatening) spellbook of blinding ray (forgotten) spellbook of redemption (thick) Potions potion of cancellation (hibiscus) potion of see invisible (iris) Rings ring of conflict (constant) Wands wand of sterilize (oak) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.