Lymia, chaotic male mouldic Occult Master ------+------ |.........@.| |...........| ............| |...........| ------------- [Lymia the Risky Apprentice] St7 Dx10 Co4 In11 Wi14 Ch7 OccMouMalCha+X S0 Dlvl:1 $0 HP8(8) Pw39(39) AC10 Xp1/0 T1 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race mouldic Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 193 Monsters only dropped their musable items with 66% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 85% Ring drop chance was reduced to 71% Wand drop chance was reduced to 60% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 76% Food drop chance was reduced to 92% Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: trident (turn 102) The following skill became untrainable if you tried to train it too early: spirituality (turn 690) The following skill became untrainable after a while: implants (turn 27448) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 2239) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 76770 Monster spawn increase reached its maximum at turn 163287 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1385398 The monster class that cannot be genocided was mummy The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: cumbrously intimidatory (freq bonus 10) The monster species that spawned more often: nondescript fungus (freq bonus 12) The monster species that spawned more often: albino patch (freq bonus 12) The monster species that spawned more often: harmonize taping (freq bonus 24) The monster species that spawned more often: russian IRC client (freq bonus 8) The monster species that spawned more often: authentic flickering (freq bonus 10) The monster species that spawned more often: porter block fungus (freq bonus 16) The monster species that spawned more often: Principal Natural Gas (freq bonus 8) The monster species that spawned more often: glandular deserved (freq bonus 5) The monster species that spawned more often: undead scorpion (freq bonus 18) The monster species that spawned more often: pixie (freq bonus 20) The monster species that spawned more often: alienated ufo part (freq bonus 16) The monster species that spawned more often: wolf cub (freq bonus 12) The monster species that spawned more often: gorgochuck (freq bonus 12) The monster species that spawned more often: fidelity trousseaux (freq bonus 24) The monster species that spawned more often: hidden warp fungus (freq bonus 6) The monster species that spawned more often: prettifying valuational (freq bonus 15) The monster species that spawned more often: stone dragon (freq bonus 8) The monster species that spawned more often: adom horror (freq bonus 10) The monster species that spawned more often: millimetric snobbier (freq bonus 9) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 3) The monster trait that was more common: monsters that count as major demon (freq bonus 12) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster species that never randomly spawned: turned one The monster species that never randomly spawned: monoclops The monster species that never randomly spawned: oscillator The monster species that never randomly spawned: biotically perturb The monster species that never randomly spawned: belaboring caviler The monster species that never randomly spawned: guardian nymph The monster species that never randomly spawned: mourner spirit The monster species that never randomly spawned: mezzodaemon The monster species that never randomly spawned: baal spy The monster species that never randomly spawned: chiller trove The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 36) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 20) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 53) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 15) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 24) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 163) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 100) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 11) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 13) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 8) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 60) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 1) Next attribute increase check would have come at turn 480 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having manaleech (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (391) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 100% b - totem summoning 6 occult 98% 500% c - fire golem 6 occult 98% 500% d - phase door 4 occult 90% 300% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of teleportation (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of stinking cloud (FIQHACK CREATEMONSTER SPAMSPAMSPAM) scroll of healing (ADOM IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of mana (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of phase door (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of standard id (KICKINTHENUTS) scroll of cure (YOU HAVE BEEN VIOLATED) * scroll of extra healing (EPSTEST EPS) * scroll of greater mana restoration (DNETHACK TRASHED THE SAMURAI ROLE) Spellbooks spellbook of mimicry (coarse) spellbook of totem summoning (tan) spellbook of fire golem (crying) spellbook of phase door (dark blue) Potions potion of sleeping (radiating) potion of confusion (orange) Rings ring of slow digestion (bronze) Wands wand of inertia control (fall) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.