Lymia, chaotic female mouldic Occult Master ---------------------- ..........$..........| |.....{.....@......@.| |...|..........|.....| ------ --------------- [Lymia the Risky Apprentice] St9 Dx6 Co6 In10 Wi17 Ch6 OccMouFemCha+X S0 Dlvl:1 $0 HP8(8) Pw38(38) AC11 Xp1/0 T3 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race mouldic Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! scroll of ice - This is a scroll. Color: bright magenta. Material: paper. Appearance: SEE YA CUNT. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Normal floor becomes icy in a radius around you if you read this. What do you want to read? [a-dhl-r or ?*] As you read the scroll, it disappears. The floor crackles with ice! Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 80% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 63% Tool drop chance was reduced to 63% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: martial arts (turn 4) The following skill became untrainable if you tried to train it too early: healing spells (turn 224) The following skill became untrainable after a while: short sword (turn 23023) The following skill couldn't be trained before a certain turn number is reached: flail (turn 38493) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 9218 Monster spawn increase reached its maximum at turn 289568 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2913059 The monster class that cannot be genocided was vortex The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: fetishist dystrophy (freq bonus 12) The monster species that spawned more often: balrog (freq bonus 42) The monster species that spawned more often: recognizability fantasied kindly (freq bonus 18) The monster species that spawned more often: rainbow ogre (freq bonus 10) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 8) The monster species that spawned more often: Amy's roommate (freq bonus 12) The monster species that spawned more often: lilac force patch (freq bonus 6) The monster species that spawned more often: teal colony (freq bonus 20) The monster species that spawned more often: wheater (freq bonus 12) The monster species that spawned more often: killer tomato (freq bonus 10) The monster species that spawned more often: human thief (freq bonus 48) The monster species that spawned more often: tretre fly (freq bonus 15) The monster species that spawned more often: stylar hereditary (freq bonus 12) The monster species that spawned more often: wall beast (freq bonus 12) The monster species that spawned more often: banting conversationalist (freq bonus 24) The monster species that spawned more often: lower suzuki-dogezaemon (freq bonus 48) The monster species that spawned more often: Rita's high-heeled sneaker (freq bonus 14) The monster species that spawned more often: blinker (freq bonus 9) The monster species that spawned more often: killer mimic (freq bonus 6) The monster species that spawned more often: Policeman Sergeant (freq bonus 7) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 6) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 5) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster species that never randomly spawned: uruk berserker The monster species that never randomly spawned: Armed Kop Kommissioner The monster species that never randomly spawned: umbra colony The monster species that never randomly spawned: hugger dragon The monster species that never randomly spawned: evasive homunculus The monster species that never randomly spawned: ekistic loping The monster species that never randomly spawned: estivate epidemiologist sparge The monster species that never randomly spawned: seeker automaton The monster species that never randomly spawned: Ronja's block-heeled combat boot The monster species that never randomly spawned: unmagic worm mass The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 37) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 22) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 65) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 3) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 10) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 10) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 16) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 12) Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having technicality (0) You had 1498 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (89) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 100% b - possession 7 occult 99% 600% c - disruption shield 6 occult 98% 500% d - redemption 7 occult 99% 600% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of ice (SEE YA CUNT) scroll of stinking cloud (IAO ASTO IOPHE) scroll of healing (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of mana (SMALLER3 SMALLER3 SMALLER3) scroll of phase door (WET WITH WATER) scroll of standard id (I DONT UNDERSTAND RUSSIAN) scroll of cure (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) * scroll of extra healing (PHORPHORBA BAIBO PHORBORBA) * scroll of greater mana restoration (BAUACHYCH BAKAXICHYCH BAZABACHYCH) Spellbooks spellbook of mimicry (programmed) spellbook of possession (transforming) spellbook of disruption shield (angry) spellbook of redemption (accusory) Potions potion of gain ability (sky blue) potion of fire (voluminous) Rings mood ring (serpent) Wands wand of sterilize (willow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.