Lymia, chaotic female mouldic Occult Master -------------.-- |............... |.............@| |..............| |..............| |..............| |.............. ---------------- [Lymia the Risky Apprentice] St9 Dx10 Co5 In18 Wi17 Ch9 OccMouFemCha+X S0 Dlvl:1 $0 HP8(8) Pw37(37) AC10 Xp1/0 T1 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race mouldic Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: flying You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 74% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 85% Ring drop chance was reduced to 62% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 80% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 54% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: divination spells (turn 13) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 396) The following skill became untrainable after a while: healing spells (turn 42083) The following skill couldn't be trained before a certain turn number is reached: club (turn 26129) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 65526 Monster spawn increase reached its maximum at turn 196731 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 280233 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: trapper or lurker above (freq bonus 3) The monster species that spawned more often: shadow beast (freq bonus 5) The monster species that spawned more often: neighbor sanctioner (freq bonus 40) The monster species that spawned more often: death wing (freq bonus 30) The monster species that spawned more often: Maurah (freq bonus 10) The monster species that spawned more often: killer kop (freq bonus 28) The monster species that spawned more often: lv-"J*vSzd (freq bonus 24) The monster species that spawned more often: dazzle reused (freq bonus 14) The monster species that spawned more often: great spider (freq bonus 28) The monster species that spawned more often: bobbing bigamy (freq bonus 24) The monster species that spawned more often: special force fungus (freq bonus 30) The monster species that spawned more often: great wyrm of shadow (freq bonus 6) The monster species that spawned more often: husbanding repeatedly (freq bonus 13) The monster species that spawned more often: green colony (freq bonus 5) The monster species that spawned more often: scummy checksum cinque nazareth imprint (freq bonus 14) The monster species that spawned more often: mind-messing kitten (freq bonus 20) The monster species that spawned more often: chemistry nerd (freq bonus 10) The monster species that spawned more often: warty fungus (freq bonus 24) The monster species that spawned more often: null (freq bonus 14) The monster species that spawned more often: incurability belayed (freq bonus 5) The monster species that spawned more often: horrible ghost (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster species that never randomly spawned: luminescent warp fungus The monster species that never randomly spawned: Birgit The monster species that never randomly spawned: thermosphere slog The monster species that never randomly spawned: fire snake The monster species that never randomly spawned: abyss fiend The monster species that never randomly spawned: hanging property The monster species that never randomly spawned: stoker dechlorination The monster species that never randomly spawned: metal black The monster species that never randomly spawned: resowing worm The monster species that never randomly spawned: agate spore The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 208) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 160) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 8) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 12) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 2) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 4) Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (454) You survived Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 100% b - possession 7 occult 99% 600% c - code editing 4 occult 0% 300% d - phase door 4 occult 0% 300% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of identify (MUDDIED SLEUTH) scroll of stinking cloud (CHRISTINE FEMININE) scroll of healing (ASSTRAELOS CHRAELOS) scroll of mana (SUECHOL OGI ABS OLUTEN ULPEN) scroll of phase door (DARYGKO IAU IAU) scroll of standard id (PHYSIC STUNT DAMAGE SMALLERS) scroll of cure (QUICKER USED THE STUNT OF ELF) * scroll of extra healing (IAIA IAKOUBIAI IO ERBETH) * scroll of greater mana restoration (NO SPACE) Spellbooks spellbook of forgotten spell (tan) spellbook of possession (sour) spellbook of code editing (crying) spellbook of phase door (old) Potions potion of clairvoyance (anise seed) potion of oil (orange tea) Rings ring of see invisible (Elbereth-inscribed) Wands wand of inertia control (radiating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Lymia the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.